Number two. How can you texture in Wings3d? Can you also; texture in Second Life with a .bmp or a png...
can you help me in anyway or provide help or tutorials thanks!

These forums are CLOSED. Please visit the new forums HERE
Sculpties on A MAC |
|
|
Alexandria Paine
Registered User
Join date: 22 Jul 2007
Posts: 18
|
07-12-2009 20:15
Hi there; i am new to making sculpties, im on a intel mac, and i have zbrush and i have finally made a sculptie i like and want to bring it into second life. I have downloaded wings 3d and the exporter file for sl sculpties, but i have trouble in wings 3d when i try saving my obj file in wings as a SL sculptie. I get error messages saying "mesh to large" or something about mesh being not compatible.
Number two. How can you texture in Wings3d? Can you also; texture in Second Life with a .bmp or a png... can you help me in anyway or provide help or tutorials thanks! ![]() |
|
db Gigamon
Registered User
Join date: 28 Nov 2007
Posts: 2
|
07-14-2009 09:51
I think part of the Wings download includes some basic pre-made sculpts, like a sphere, that comes in a separate download. You can export these as an obj file and should be able to open them in other 3D programs. Once you finish shaping the sculpt, import it back into Wings and then export as a Second Life Sculpt.
Sculpts need to have a certain number of faces in order to be SL ready. Any more or less and you can't save it as a sculpt map. I may be wrong on this though, so you'd need to check Wings to be sure. Blender also comes with pre-made sculpt shapes that you can use, plus Blender can export the sculpt map as well. |
|
Karu Seetan
Registered User
Join date: 10 Jun 2008
Posts: 3
|
07-18-2009 09:47
^-blender can export sculpt maps using premade baked sculpt maps, doing it from scratch is insanely hard.
if you're using zbrush (which you are) you can download sculpty maker (http://www.shiny-life.com/SculptyMaker.zip) which basically takes your .obj that you've made in blender and turns it into a sculpt map for sl. |
|
Autumn Palen
Registered Lurker
Join date: 24 Feb 2007
Posts: 111
|
07-18-2009 10:12
^-blender can export sculpt maps using premade baked sculpt maps, doing it from scratch is insanely hard. if you're using zbrush (which you are) you can download sculpty maker (http://www.shiny-life.com/SculptyMaker.zip) which basically takes your .obj that you've made in blender and turns it into a sculpt map for sl. Although sculptymaker (as well as zsculpty) do not work on Macs :/ db's advice (which is what I do, although with Blender) is the only workaround that I know of for those of us using the Mac version of Zbrush. To the OP's question about texturing in Wings, I think she'd have much more favorable results texturing in Zbrush ![]() http://www.shiny-life.com/2008/02/12/video-creating-sculpted-prims-with-zbrush-3/ |
|
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
|
07-18-2009 11:03
^-blender can export sculpt maps using premade baked sculpt maps, doing it from scratch is insanely hard. Huh? Blender needing "premade baked sculpt maps" is completely wrong, where did you get that impression? Blender (with my scripts or a material bake) uses the UV map to bake the sculptie, so it's not that hard to create objects that will bake successfully even without using my scripts to save a few steps in creating the UV map. Using Blender to bake a sculptie from a 3rd party app is even easier in my development scripts as they have a custom Collada import just for sculptie compatible meshes. /8/3d/321183/1.html#post2480819 has instructions for Maya, but it'd basically be the same for any Collada file. |