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Tiny prims and their 'center' with particle effects.

Zuleica Sartre
Registered User
Join date: 27 Sep 2005
Posts: 105
10-29-2005 11:33
I've made a few small 'chip' diamonds out of tiny prims.

All went well until I tried to put a bit of sparkle in them with a stock bling script. What I find is the 'center' of the prim is really the center of the original one before I dimpled, cut and tortured it.

That center is way off to the side of the resulting tiny prim so the particle source is not inside the tiny prim.

Is there a way to solve this little problem?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-29-2005 13:56
Have the particals emit from an invisible, untortured prim and just link it to the others.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
10-29-2005 14:56
do not emit these shitty particles is a valid solution too ^^
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Zuleica Sartre
Registered User
Join date: 27 Sep 2005
Posts: 105
10-29-2005 15:45
My "shitty" particles are limited to a light glimmer that doesn't go much beyond the surface thanks.

I don't like huge bling but adding a bit of glimmer is nice so the last suggestion wasn't much help.

I'll try the untortured prim idea...I take it that means there really isn't a way of offsetting the particle source though huh?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-29-2005 18:19
From: Zuleica Sartre
I'll try the untortured prim idea...I take it that means there really isn't a way of offsetting the particle source though huh?

Not that I know of. I'm no scripting expert, but as far as I know, particles always emit from the center of a prim.
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Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
10-29-2005 18:50
One of the free particle scripts I use has a "radius" variable that makes it start emitting from a distance from the center. Sadly I'm still a newbie with particles so I couldn't explain how or what script. (Still working on the particulation anyway.)
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Spinderella Golding
Registered User
Join date: 2 Oct 2005
Posts: 11
11-01-2005 17:00
From: Kyrah Abattoir
do not emit these shitty particles is a valid solution too ^^


Was that even nesscary? Trolls exist in SL as I am guessing.
Xenophile Neurocam
Registered User
Join date: 16 Sep 2005
Posts: 1
Particle Systems
11-07-2005 13:00
From: Zuleica Sartre
I've made a few small 'chip' diamonds out of tiny prims.

All went well until I tried to put a bit of sparkle in them with a stock bling script. What I find is the 'center' of the prim is really the center of the original one before I dimpled, cut and tortured it.

That center is way off to the side of the resulting tiny prim so the particle source is not inside the tiny prim.

Is there a way to solve this little problem?


Hopefully I'm not too late in replying to this question. Not that I'm an expert in particle systems or scripting (yet).

There is no way that I know of to change the start location of particles. All particles come from the "emitter" (with my limited knowledge is the center of the object).

You could also possibly set the beginning alpha (same as transparency,opacity) to a very low value so that the source was not apparent then using an apropiate style of particle burst it could appear as a sparkle on the surface of the object.

Probably the best answer to this question so far is as mentioned use a different "untortured" prim as the source for the particles. Setting the "diamond chip" as the target object. That in combination with a low or no beginning alpha should give you the effect you want.

Just remember the un-politically correct phrase
"there's more then way to skin a cat"
or the more politically correct
"there's more then one way to do something"

This is mostly a therotical suggestion since I haven't used particles for this purpose. If you already have a particle script that is close to what you want and is modifiable. I would be happy to help in-world.

Xenophile Neurocam