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Skidz Prim - SIM Performance?!

Jack Sakigake
Registered User
Join date: 13 Nov 2006
Posts: 150
07-18-2007 16:18
Just wondering what do people do after they finished building with Skidz Prim? Are we suppose to remove the script from the prim or left them in the prim?

I just realized that all the 72 Skidz prims on my sim used up 0.7ms which doesnt do anything (after the build is done)!
While the total load of the sim is 1.7ms which used up 40% of the SIM Resorces!
Is there anyway around it?

Thanks
Salma Isbell
Registered User
Join date: 10 Jun 2006
Posts: 16
07-18-2007 17:39
Did you "finish" when you were done using the primz? This is supposed to kill al the scripts within the primz. Skidz runs little tutorial classes. It's worth sitting through one, even if you only partially use the primz in your building.
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
07-19-2007 12:21
yes, please remove all those. I have someone in my sim that used some kind of house builder thing to make a staircase, the scripts she left in it were eating up 1.2ms of script time :( It's a colossal waste of scripting resources.

If these programmers were smart, they would have these slave scripts delete themselves after they haven't been used for 10 min or so.
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Samos Brissot
Registered User
Join date: 1 Nov 2005
Posts: 15
07-20-2007 21:19
From: Darien Caldwell
If these programmers were smart, they would have these slave scripts delete themselves after they haven't been used for 10 min or so.


Not really practical to some - and possibly most -, as I've taken days sometimes to complete a build with skidz and other builder aids. Just like with all scripted objects in general, the owners need to be cognizant of their impact of sim performance, and minimize as much as possible.