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Peta Piper
Registered User
Join date: 6 Aug 2008
Posts: 2
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08-06-2008 15:42
Whenever I try to texture my sculptys the texture always turns out semi transparant. Is this some sort of bug or is this the way that it happens? I cant seem to get it no matter how opaque the texture is. I've uploaded pngs, tga's but they all appear to do the very same thing.
Any feedback would be gratefully appreciated. thanks.
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Strangel Bade
Omnomnomnivore
Join date: 27 Apr 2007
Posts: 231
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08-06-2008 15:48
Well... pngs and tgas are the only ones I know of that allow for transparencies, so you might try uploading the texture as a jpg (if you haven't, I mean--you may have done that already).
Alternately, it's possible that there's a glitch with the sculptie you're working with--I've seen some that seem to turn spontaneously inside-out and you can see the "inside" of the prim when you turn it this way or that. Only way to fix that one, so far as I know, is with lossless import, mebbe?
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Nalates Urriah
D'ni Refugee
Join date: 11 Mar 2008
Posts: 113
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08-06-2008 15:53
...you have made sure the object's texture transparency setting is zero... Yeah I thought you probably had... just had to ask.
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Nalates Urriah D'ni Refugee - Guild of Cartographers
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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08-06-2008 17:01
Can you post a screenshot? It's possible, as Strangel suggested, that your sculpty is simply isnide-out, although her suggestion that lossless upload could in any way fix that is 100% incorrect. There are several good reasons why your sculpt maps should be lossless, but this is not one of them. If a sculpty is inside-out, there are only two ways to fix it. One is to flip the sculpt map over in any image editing program. The other, which is the better way, is learn to prevent the problem in the first place, directly in your 3D modeling program. Instructions for that will vary, depending on what software you're using.
If it's not that the sculpty is inside-out, then either your textures themselves have some degree of transparency in them, or as Nalates suggested, you might have the in-world transparency setting applied.
How did you create the textures in the first place? If they're baked, then most likely the issue is you've got alpha applied in your render settings. Instructions to turn that off will vary from renderer to renderer. To tell you how, I'd need to know what renderer you're using.
If they weren't baked, but were created in a 2D image editing program, like Photoshop, then make sure they're saved as 24-bit TGA, not 32-bit. If they're 24-bit, they won't have any transparency in them, by definition. I would not recommend using JPEG for texturing, ever. While it will eliminate the possibility of accidental transparency, as Strangel said, it will also lower the quality of your imagery. JPEG is a lossy, low-quality format. If you want an SL-compatible format that does not support transparency, BMP would be a much better choice.
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Strangel Bade
Omnomnomnivore
Join date: 27 Apr 2007
Posts: 231
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08-06-2008 17:19
From: Chosen Few If a sculpty is inside-out, there are only two ways to fix it. One is to flip the sculpt map over in any image editing program. The other, which is the better way, is learn to prevent the problem in the first place, directly in your 3D modeling program. Instructions for that will vary, depending on what software you're using.
I never knew! I've actually not worked much with sculpties, never made my own, so I was relying on something a friend had told me about that (lossless import) being the fix to the issue. Made as much sense to me as anything else, at the time, since I have no earthly idea what causes that issue or how it works. ^^
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Peta Piper
Registered User
Join date: 6 Aug 2008
Posts: 2
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08-07-2008 14:56
Many thanks for the help. Nalates, yes I rarely use the sl transparancy so it is indeed set to '0'.  Chosen, many thanks for all your input, totally invaluable. I had been using 32 bit TGA's as well as pngs but the moment i used the 24 bit tga, voila, problem solved. Thank you so much for your help, it is appreciated 
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