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Lasair Griffis
Registered User
Join date: 10 Jul 2006
Posts: 7
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07-08-2007 01:20
I tried the tutorial Gearsawe put up ( http://www.joe-brown.net/SecondLife/SculptTut/SculptTut.html) and all seemed to go well until I imported it into SL. I got the same 'The following elements do not specify a Target Map slot' with my sculpt listed as others have posted getting (with no solution in those threads), but the render went through. And in SL most of it is perfect, but it seems like the front center vertices went haywire and drug through the prim. This is my first attempt, so I'm sure I did something wrong, but if anyone can give me some pointers I would really appreciate it! Attached: 1- prim from the front with the center vertices creasing and pulling off to the right 2- prim from the side showing the pull and shape 3- screenshot of the render window and settings, with the framework in the back
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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07-09-2007 07:27
if you look at the image in Photo shop or something. Do you see a black line along one of the edges of the sculpt map? if so that is a good indication the that UV are not properly aligned. This can be hard to see in SL when you enlarge the image.
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
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07-09-2007 08:31
yaii very likly that black line mentioned yup. check for that i aggree 100% good call saw the post earlier and couldn't come up with a good answer
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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Lasair Griffis
Registered User
Join date: 10 Jul 2006
Posts: 7
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07-09-2007 11:04
Ah, yeah, there looks like a darker line along the left side of the targa and a lighter one along the bottom. Is there any way to fix that or should I just retry totally?
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