
To illustrate my question...I build a lever type door handle consisting of three parts. Two levers, and one cylinder, with the levers attached at their ends to the cylinder. I make the cylinder the primary when I link the objects (select it last). When I rotate the cylinder using a script the two handles rotate as if they were attached at their ends to the cylinder (which they are). All is good.
Now...I have a door (a single prim slab of wood for simplicity's sake). I want the three prim handle I created in the previous step to be attached to this door so that when the door moves (E.G.: opens) the lever+cylinder object moves along with it. I want the door handle linked object to continue to behave as noted above (I.E.: for the handles to rotate as if attached to the cylinder). However, as soon as I link the handle object to the slab of wood, the levers+cylinder appear to "forget" that they are a distinct object. My rotation script rotates the cylinder, but the levers just sit there.
My question- am I doing something wrong? Or is this the way objects work in Linden-land? Does the concept of "nested" objects ("the door contains several discrete objects, each of which may contain several discrete objects..."
not exist?And if the answer to my question is "nested objects don't work- that's the way it is", where is the petition for getting nested objects in the world?
