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Safe altitiude for skyboxes? |
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Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
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09-14-2009 15:13
Just wondering, is there a maximum altitude for skyboxes? I know about the 4096m limit and the prim/camera jitter bug at high altitudes, I was just wondering if there's any other restrictions for "permanent" structures on one's own land.
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Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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09-14-2009 15:23
Personally, I have never had any problems with the currently functional clients at any altitudes below 4096 Meters.
My highest current skybox I have at 3000 Meters, and I have a side room there where I fine-tune avatar attachments, hair, and other detailed Building tweaks. Never have a problem. You can't go lower than zero Meters. And in most sims, anything between zero and 20 Meters is under water. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Jamie Czavicevic
Registered User
Join date: 14 Feb 2009
Posts: 2
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09-15-2009 12:48
Personally, I have never had any problems with the currently functional clients at any altitudes below 4096 Meters. My highest current skybox I have at 3000 Meters, and I have a side room there where I fine-tune avatar attachments, hair, and other detailed Building tweaks. Never have a problem. You can't go lower than zero Meters. And in most sims, anything between zero and 20 Meters is under water. I have a Ranch with dance hall and barrel race at 3000 and 2 sky boxes at 3500 and 3700 with out any issues |
Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
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09-15-2009 15:26
Oki thanks
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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09-15-2009 15:33
I like skyboxes to be above 1000m to keep them well out of sight from the ground otherwise they can look messy if you are touring the mainland in an aircraft.
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Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107) Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107) |
Tydomus Brodsky
Tydomus
Join date: 12 Jun 2004
Posts: 14
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09-17-2009 17:56
Just wondering, is there a maximum altitude for skyboxes? I know about the 4096m limit and the prim/camera jitter bug at high altitudes, I was just wondering if there's any other restrictions for "permanent" structures on one's own land. There used to be a limit of 768m on some scripts. They wouldn't work, or would work inconsistently above that elevation. Unscripted objects worked fine though. I'm not sure if it is still a limit. -TyD |
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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09-18-2009 05:11
There used to be a limit of 768m on some scripts. They wouldn't work, or would work inconsistently above that elevation. Unscripted objects worked fine though. I'm not sure if it is still a limit. -TyD Normal things like doors, beds, scripts for avatar attachments, vehicle scripts and the like all work just fine to at least 4096 Meters. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Rime Wirsing
Color me gone
Join date: 31 Dec 2008
Posts: 345
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09-18-2009 07:10
I bought an inexpensive prefab building recently that used an old rezzer. I tried rezzing it a couple of times on a platform and was baffled why it never showed up. After a few attempts I got a 'parcel full' message... yup, it rezzed and plummeted to 768m each time where I found a nice collection of house parts
![]() To be fair, the 'read me' did point out that it should be rezzed below 768 m. My bad. Rime |
Tydomus Brodsky
Tydomus
Join date: 12 Jun 2004
Posts: 14
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09-18-2009 09:18
Here are some useful URLs to the limits in SL:
https://support.secondlife.com/ics/support/default.asp?deptID=4417 https://wiki.secondlife.com/wiki/Limits The Wiki mentions 768m but it isn't confirmed there. ![]() -TyD |
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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09-18-2009 09:39
Unfortulately, a number of LSL functions have built-in limits that assumed the old build height limit of 768 Meters. Likewise, a number of scripts written prior to the increase in the building height limit don't take into account the possibility of building or rezzing thinga at altitudes above 768 Meters.
I know all the rezzers I use have updated their scripts to allow for the new build height limits. Even the free ones. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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