Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Do HUD prims count towards prim limit

Rabit Aldrin
Registered User
Join date: 14 Jul 2009
Posts: 7
08-11-2009 06:02
Hi,

do prims that are being used in a HUD contribute towards the prim limit of an area?

I want to put some dynamic text in a HUD but even the most limiting design solution will contain around 400 prims. However since any single HUD is only rendered by a single user theres no need for it to go through the server and hence may not count towards the prim limit.

Thanks,
Rabit Aldrin
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
08-11-2009 06:09
Nothing attached to your avatar, either to your body or your HUD positions, counts against the prim limits for the parcels you are on.

*however...*

Attached prims that attach to your body do contribute to local lag, and a very complex HUD would at least affect lag for the person wearing it, even if it affects no one else.

You can't change the texture of the HUD prims to make your dynamic text? That can be done with changing the texture UUID displayed, and doesn't require a pile of pre-textured prim building blocks. What are you doing that makes it require so many prims?
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Rabit Aldrin
Registered User
Join date: 14 Jul 2009
Posts: 7
08-11-2009 06:23
An extension to the SL GUI for teaching/lectures in SL so that the main lecture text, student questions and answers to said questions are logically seporated and posted in the GUI. This will hopefully make SL lectures clearer and easier to understand.

The current design has 3 lecturer boxes (last 3 messages from the lecturer) and displays one question and one answer to that question from the audience. As well as buttons for next question, next answer to current question, previous lecturer messages etc...

to manage the text I was planning to just use the xyText script. Unless theres a better way?

thanks for the quick reply.
Rabit
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
08-11-2009 07:07
Wow. So if every student in the area has one of those HUDs, there will be quite a bit of local lag...... Students could be waiting so long for the messages to rez that they may be distracted from the lecture altogether.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Vance Adder
Registered User
Join date: 29 Jan 2009
Posts: 402
08-11-2009 07:16
Maybe have a teacher HUD and a student HUD (with limited functionality).... or just have the students interact with something in-world instead of a HUD for each of them.

Guess I don't entirely understand the objective....
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
08-11-2009 08:28
Using XYText you can get 5 alphanumeric characters per prim, so 400 prims means you're trying to display 2000 characters of text!

I would recommend using llSetText and have the text appear as floating text over a plain white background prim.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Rabit Aldrin
Registered User
Join date: 14 Jul 2009
Posts: 7
08-11-2009 08:31
found a solution, llSetText still works in a HUD.

http://i3.photobucket.com/albums/y97/johnchaz/Lightattheendofthetunnel.jpg