Skyboxes for the uninitiated
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KC Despres
Werebutterfly
Join date: 7 Apr 2007
Posts: 166
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07-16-2007 16:11
I'd like to live in a skybox and keep my land parklike for others to enjoy. I built a number of modules I think will fit together in a various ways to make a rambling modern building. My question is -- I have no clue how you get them up to the altitude required by the covenant. I can't seem to fly that high without assisance.
Do you create the the entire piece on the groung and hoist it up by inputting numbers in the Z direction? I was really hoping it could be assembled in the sky becasue of all the work I've already put into the landscape. Is this possible?
In shopping for skyboxes to get ideas, I noticed something called a "handy rez foo box." What in creation is a rez foo box?
I have made great breakthroughs, but there is still so much to learn . . . -- KC
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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07-16-2007 16:41
From: KC Despres I can't seem to fly that high without assisance. This is normal. Avatars can only fly so high under their own power. To go higher, either wear a jetpack, pilot a vehicle such as an airplane or a space ship, or simply sit on a prim and set the prim's Z position to the altitude you're trying to reach. From: KC Despres Do you create the the entire piece on the groung and hoist it up by inputting numbers in the Z direction? That's one way to do it. You could also create just one piece, sit on it, input the proper Z coordinate, and then create the other pieces once you're up in the air. From: KC Despres I was really hoping it could be assembled in the sky becasue of all the work I've already put into the landscape. Is this possible? Absolutely. See above. From: KC Despres In shopping for skyboxes to get ideas, I noticed something called a "handy rez foo box." What in creation is a rez foo box? Rez Foo is a packaging product made by CrystalShard Foo. It allows you to take a multi-part build and put it inside a single-prim container for sale or transportation. Once a build as been packaged, you can automatically reconstruct it at any time, simply by touching the packager object. It's really handy, works very well.
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KC Despres
Werebutterfly
Join date: 7 Apr 2007
Posts: 166
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07-17-2007 05:31
This is good news. I didn't want to try building too much if it required some arcane scripting investment. I am encouraged. Thanks. -- KC
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Flix Saiman
Registered User
Join date: 19 Dec 2006
Posts: 150
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07-17-2007 08:09
another way to do it .. rez a box.. sit on it. edit the box and move it to the desired hight.. now while at that hight put down a flooring/ground. presto your ready to begin *ps you have to rez the intial floor on the box you have at that hight
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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07-17-2007 08:20
You also have to be careful when you build in the sky that your objects don't overlap your neighbor's land.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-17-2007 20:01
I build in the sky a lot. Here's my standard starting process.
1: Determine what altitude I want to build at. Sit on a prim and then focus my camera on the prim, then edit the Z-height of the prim to a desired altitude, like 600M. Look around, and try another altitude if there's already several neighboring skyboxes at that altitude.
2: Ride the prim back to the ground, by setting it's Z-height to what the ground level was before you went up.
3: Mark the parcel edges. I normally make a fullbright white or orange cylinder, and put one at each corner of the parcel, and spaced along the edges too if it is long or oddly shaped. Put these just inside your property line, (by using the View parcel edges option), and then edit their Z-heights to send them up to your desired altitude.
4: Sit on your prim again, and ride it back up to your building altitude. You should see the markers you sent up earlier.
5: Rez a prim on the top of the prim you're sitting on, or against the side of one of the marler prims, and flatten this out into a platform. Move this below the prim you are sitting on. Rez prims there as you build happily in the sky.
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KC Despres
Werebutterfly
Join date: 7 Apr 2007
Posts: 166
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07-19-2007 22:17
From: Ceera Murakami 3: Mark the parcel edges. I normally make a fullbright white or orange cylinder, and put one at each corner of the parcel, and spaced along the edges too if it is long or oddly shaped. Put these just inside your property line, (by using the View parcel edges option), and then edit their Z-heights to send them up to your desired altitude.
I would never have thought of that! Though I'm not building anything huge, it will be a comfort to know where the boundary is. I did at least figure out I could put a posing stand on each floor until I can get the stairs built because I can't easily fly that high, and then mouse look and sit on them to move between floors, a sort of makeshift tp system. -- KC
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Capella DeCuir
Registered User
Join date: 15 Jun 2007
Posts: 289
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07-21-2007 03:25
Also, look for a flight feather. Actually, I'll just send you a copy of the one I have. It'll let you fly to pretty much any height and is free in lots of places. Since my workshop is a sky box at 300m, it helps me get in and out reasonably =)
Just wear it and put it in a safe place for keeping.
All the other solutions will work, but I really prefer getting there under my own power and it's fun to be able to explore =)
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KC Despres
Werebutterfly
Join date: 7 Apr 2007
Posts: 166
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07-21-2007 05:43
Thank you, Capella. I tried a jet pack, but it shoots me halfway across the sim with just a tap! The feather is MUCH easier to control. I now have my stairs built too which is make life a little easier at 300m.
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Capella DeCuir
Registered User
Join date: 15 Jun 2007
Posts: 289
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07-21-2007 06:39
From: KC Despres Thank you, Capella. I tried a jet pack, but it shoots me halfway across the sim with just a tap! The feather is MUCH easier to control. I now have my stairs built too which is make life a little easier at 300m. My alt has a tiny avie with a miniature jet pack and goggles. It's the most disturbingly cute thing ever, but you're right- when it goes it GOES. I much prefer my feather. Also, don't forget to set your home point in your skybox (or even on the unfinished pieces to start) unless you want to flap around a lot while porting in and out looking for stuff to furnish it ^.^ I had my home set to my shop on the ground level for almost a week before I remembered to fix it.
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LadyMacbrat Loveless
Registered User
Join date: 15 Oct 2004
Posts: 211
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07-21-2007 12:17
I' make a building platform the size of my land on the ground, inside my property lines (menu>view>property lines). Then I shoot it up to the altitude that I want to build at with the z coordinates. No scripting required!
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