Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

accurate upload of sculptmap

Brenda Schoonhoven
Registered User
Join date: 6 Jun 2008
Posts: 1
01-30-2010 02:42
Hi,
- question withdrawn, problem solved itself in the end, it was just a case of extremely slow rezzing
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
01-30-2010 03:07
That sounds mysterious...

- Which image format do you use for upload ? (i use .tga and .png without facing problems)

- Have you tried to double check by using another tool which is capable to upload sculptmaps and check if the small derivations can also be seen there ? I would fire up my blender/primstar combination to examine the map. I am sure that blender/primstar does an acurate job when it comes to display sculptmaps. At least i never faced any deviances from what i can see in SL.

- And you are absolutely sure that you have uploaded 64*64 pixel maps ? (smaller sized images can not be uploaded lossless due to a bug in SL).

- Can you provide an example sculptmap ?