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Doors

Spidey Cela
Registered User
Join date: 26 Oct 2005
Posts: 5
12-20-2005 01:27
I have been looking for an easy way to put a door into a wall, whilst being economic with Prim usage.

I had limited success with a hollow object. I could only get an opening in the centre of the wall, and struggled with proportions.

I tried a door shaped pantom object, but just banged my head.

Is there a way to put a door into a single prim wall, or do I have to split the wall into three prims to leave a gap.
Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
12-20-2005 06:58
Just cut the door..starting .375 ending .875...

The door with be cut in 1/2, so it will now look like it is opening at the edge..

When linking make sure the door is not primary (anything else can be), and should work fine.
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
12-20-2005 07:02
You could use texture to make a door in a wall look, but then the wall would have to be phantom.

Otherwise you will need about 4 prims, left side of wall, right side of wall, the filler above the door, and a door...(could get rid of filler if door same height as the wall)
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Patch Lamington
Blumfield SLuburban
Join date: 2 Nov 2005
Posts: 188
12-20-2005 07:41
If the wall is on the ground, then a hollow prim intersecting the ground might do the trick.
Might struggle a little to get proportions right though.
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Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
12-20-2005 14:08
You could make a door out of the wall. Put a cubic prim on its side and stretch it out to the wall contours. Then script the prim to go 95% hollow when you touch it or whatever. Then you can just walk through it until your delay of 5 seconds or whatever is up.

The only trouble with this is, it opens the entire wall, except for the frame. I've had limited success with circular hollowings instead...
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Graiser Lightworker
Registered User
Join date: 13 Dec 2005
Posts: 38
12-20-2005 16:39
You can punch a hole in the wall, and then use the cut option to trim it from 50 to 100, or whatever. The hole will be twice as wide as it is tall, though, assuming a square wall. Even more extreme if the wall is wider than it is tall.
You can make that cut smaller, only 25%, but the result will be a 45 degree edge from the corner of your hole to the corner of the prim, on both sides.

If you mean 3 prims not including the door, you could use the same cut trick above, for one side, and make the other side solid, either by using a prim cut down to 25%, specifically one quadrant, or just bricking up the excess with a second prim.

Something I found works pretty good. If you want 4 walls, a roof and a ceiling, you can get the two opposite walls, roof and ceiling by making a 95% hollow block as your room, and just plugging up the two ends.
Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
12-21-2005 06:02
You could compromise and have one prim be hollow next to another solid prim as part of the same wall. That way you get a more narrow door, and only use 2 prims instead of 3.
Barbarra Blair
Short Person
Join date: 18 Apr 2004
Posts: 588
12-21-2005 06:13
Or script the wall to go phantom and change texture to open and close the door, but that looks hokey and takes too long.

The best solution I've found is to make a hollow prim, cut it in half, and incorporate that into my build.
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