Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Gteting an airship to fly

Aeneas Beaumont
*I* am adult content!
Join date: 11 Mar 2007
Posts: 64
02-09-2008 06:24
Right now, I am working on a small airship, hanging from two balloons and with a steam powered engine. It's not big, but is has many many prims. Is there a way to circumvent the 31 prims maximum that is used in most fly scripts? Having the ship as an attachment is not an option.

I guess I am not the first one to ask this, but I couldn't find any answers in the forums.

Thanks a lot,

Aen
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
02-09-2008 07:52
From: Aeneas Beaumont
Right now, I am working on a small airship, hanging from two balloons and with a steam powered engine. It's not big, but is has many many prims. Is there a way to circumvent the 31 prims maximum that is used in most fly scripts? Having the ship as an attachment is not an option.

I guess I am not the first one to ask this, but I couldn't find any answers in the forums.

Thanks a lot,

Aen

better question for scripting tips... but I can tell you what to looke for, a set of scripts called multi-move...
_____________________
|
| . "Cat-Like Typing Detected"
| . This post may contain errors in logic, spelling, and
| . grammar known to the SL populace to cause confusion
|
| - Please Use PHP tags when posting scripts/code, Thanks.
| - Can't See PHP or URL Tags Correctly? Check Out This Link...
| -
Aeneas Beaumont
*I* am adult content!
Join date: 11 Mar 2007
Posts: 64
02-09-2008 08:19
Thanks Void ^^ I have been asking myself the question if this is a building or scripting issue, and well, arbitrarily decided on it being a building question after all. I'll look for multi-move in any case.

Aen
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
02-10-2008 02:49
From: Aeneas Beaumont
Right now, I am working on a small airship, hanging from two balloons and with a steam powered engine.


There is a really good freebie by Barney Boomslang on the Kula sim that follows the description of what you're making - or at least there was when I last looked. It's called 'Airship Boomslang' and it's distributed with full permissions under the Creative Commons license.

Perhaps you prefer to finish your own ship but I can give you a copy of the Boomslang invention if you have trouble finding it on Kula.
Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
02-10-2008 13:21
i think the boomslang is only for normal sized vehicles, or at least the one i have is, i got it from the welcome area in caledon and was still there a few days ago. definatly try multi-move, it's availalbe on slexchange for 0L

-Crunch
_____________________
----------------------------------------------

So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. :-)
Aeneas Beaumont
*I* am adult content!
Join date: 11 Mar 2007
Posts: 64
02-11-2008 09:33
I got the Boomslang one. It's indeed only for normal, small aircrafts and such. And I have tried the multi-move script, but it is umm... how to put this... slow? But perhaps I have to try on a sim with less lag.

Thanks for the suggestions.

Aen