Everyones feet underground at my build.
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Loki Fool
Registered User
Join date: 31 Aug 2004
Posts: 29
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12-26-2007 11:46
Hi,
I have a build that is about to open as a live music venue, and I expect a fiar bit of traffic to come through.
However no matter what i do when people tp in to the area their feet are a few inches underground.
I know this can be fixed by sitting down and standing up again, but i cant ask every visitor to do that, and it looks unporfessional to have a build where everyone is a few inches shorter than they should be.
The build is at 300 meters up. I have moved it to different heights and want to keep it away from the ground as the area is unatractive at ground level.
The only solution i have found is to put an invisible floor above the main floor a few inches thick. but i dont want to waste the prims.
Has anyone found a solution to this?
Thanks.
Loki
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Yrrek Gran
Crackpot Inventor
Join date: 20 Oct 2006
Posts: 209
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12-26-2007 13:35
If you are able to rez a prim above the floor, and stand on it properly, then the floor prims are borked, just replace the floor and it will probably fix your problem.
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Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
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12-26-2007 15:17
From: Loki Fool Hi,
I have a build that is about to open as a live music venue, and I expect a fiar bit of traffic to come through.
However no matter what i do when people tp in to the area their feet are a few inches underground.
I know this can be fixed by sitting down and standing up again, but i cant ask every visitor to do that, and it looks unporfessional to have a build where everyone is a few inches shorter than they should be.
The build is at 300 meters up. I have moved it to different heights and want to keep it away from the ground as the area is unatractive at ground level.
The only solution i have found is to put an invisible floor above the main floor a few inches thick. but i dont want to waste the prims.
Has anyone found a solution to this?
Thanks.
Loki Is the floor sculpted? Jw... that will cause that. And one kinda fast, easy way to fix it is use an invisible floor, as you said. I made a sculpted snow ground that was about 40x40, so below it I put an invisible 40x40x40 megaprim, and it worked perfect. Only problem is that sometimes if you have something below it, you'll have to figure out a good mega to do it.
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Loki Fool
Registered User
Join date: 31 Aug 2004
Posts: 29
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12-26-2007 15:24
Thanks. If i rez a prim and stand on it im still sunk. even when i move the prim up or down.  The floor is not sculpted. just cube prims. I put an invisible floor in the whole place and it will work. but I was hoping there was a solution to this. I know it can be fixed as i have a tp point that works fine, but the tp point is in a back room and i cant use it as a public enterance. 
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Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
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12-26-2007 15:29
From: Loki Fool Thanks. If i rez a prim and stand on it im still sunk. even when i move the prim up or down.  The floor is not sculpted. just cube prims. I put an invisible floor in the whole place and it will work. but I was hoping there was a solution to this. I know it can be fixed as i have a tp point that works fine, but the tp point is in a back room and i cant use it as a public enterance.  well then poo.... try rebuilding the entire floor. Not just part of it.. actually... would you mind tping me there? I'm in-world atm, and available.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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12-26-2007 16:26
Sometimes when you TP this happens. Just sit down on a poseball or prim, then stand up. fixes it every time. 
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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12-26-2007 16:51
You can try setting the TP point a bit off the floor, just by a meter. Sometimes this helps, sometimes not.
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Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
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megas?
12-26-2007 17:20
are you using megas for your floor?
~Lana Tomba
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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12-26-2007 17:44
As Darien says, sounds like a teleport problem to me. Are your knees bent as well?
Sitting and standing fixes it. Alternately you can teleport in at low altitude and fly up.
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Aki Shichiroji
pixel pusher
Join date: 22 Jul 2006
Posts: 246
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12-26-2007 20:19
I've had the same issues and it's always been altitude related. typically any time you TP in.... perhaps 250m+? there is the fair possibility your feet will be sunken. On the other hand, if YOU then tp in someone while you are there, they most likely will NOT have this same issue.
As mentioned, suggesting that people sit and stand up again is the best course of action, and I agree that an invisible floor might work... but it will still put some people off kilter, and the sunken foot issue is usually accompanied by bendy-knee syndrome as well.
For the longest time, I used to force the landing point for my club to ground level, but ultimately found this was causing more traffic problems than solutions and allowed people to TP in directly. Those who do pop in and have sunken foot/bendy knees will either just have to deal or cave in and sit on something for a split second. I've even made a gesture suggesting that people sit and stand up to fix the problem - it's really not that hard to do or expect of visitors.
In any case, i have to wonder if this problem will be fixed as part of the Havok 4 upgrade? I do know some work has been done on shifting centers of avs. Hopefully the fixes will include this problem.
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Dino Hallard
HMI Estates
Join date: 13 Jan 2007
Posts: 82
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12-26-2007 20:23
Sounds Silly but click the floor and make sure you don't have it on Phantom- If that is the case you would have to unlink the floor and UN-tick that box.. Happens to me when I build and want to make something walk through.
Good luck
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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12-26-2007 22:19
Any one-click sit target teleporter would work just like sitting on a poseball works, but with even less hassle. If you're serious about a building solution and would like an alternative to a false floor, one way would be to integrate a short-range teleporter into your entry somehow. Might work ok depending on the style and layout of the place.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-27-2007 03:59
I'm thinking this might have something to do with how SL teleports more than how the floor is built... at ground level or near it, when you do an invite tp avs come in about a meter or more off the floor, in builds with low ceilings that means they can end up a floor above (major annoyance), bet this doesn't seem to happen the same at higher elevations... I couldn't guess why
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Xhawkx Holden
Registered User
Join date: 1 Nov 2006
Posts: 86
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12-27-2007 07:31
I have a though that might work... If you set the landing point just a little above the floor, then the AV might just TP in and fall to the floor level... not through it. Maybe try this. Create a simple box (<.5,.5,.5> ... stand on it.. set your landing point... then delete the box. Now the landing point should drop an AV in .5 above the floor... Just a thought...
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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12-27-2007 09:41
This is the jira entry: https://jira.secondlife.com/browse/SVC-349. It is about the rotation of the avatar being off sometimes. It sounds like it will be different in Havok 4.
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Loki Fool
Registered User
Join date: 31 Aug 2004
Posts: 29
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12-27-2007 17:54
Thanks for the replies. I have checked all the suggested stuff and nothing helps except perhaps a ground point entry then a tp up to the pub. I think i had this problem before with builds at altitude and I may try to move the whole thing down to 100m or something. but its a large complex build and i just know something wont select properly and will mess up.  Thanks.
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