|
Stacy Hansen
Registered User
Join date: 4 Apr 2006
Posts: 31
|
11-08-2007 10:16
Recently I've been trying to switch to wings from maya in the hope that it would give me more direct control over each vertex and I would have better results on things with straight angles (since making sculpts directly in photoshop seems to be beyond me right now).
I guess I don't understand how it works as well as I hoped I did. I was trying to experiment with making what seemed like more than one object with one sculpty using the method of pinching the ends and keeping them connected by a single thread (like shown in Daniel's rings tutorial).
The results keep coming out really lumpy and weird in SL and I'm not sure why. The general shape is there, but the faces that should be flat are warped and lumpy. I've attached pictures, if anyone has any advice as to what I might be doing wrong I would really appreciate it!
|
|
DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
|
11-08-2007 10:24
Are you uploading with SLImageUpload? if not, you need to be. If you already are, try uploading your map at 128x128 (enlarge it nearest-neighbor, not bilinear) Also, be sure to import the sculpty UV map I posted into wings and drag it onto your material in the outliner so you can see where your vertices need to be for pinching /8/c0/217539/1.htmlIf you're doing the "connect by thread" trick you want each thread to begin and end around the white dots. Oh, and try SculptySpace if you're on windows - If it looks fine in SculptySpace you know any screwups in SL are an uploading error. /8/ae/221383/1.html
|
|
Stacy Hansen
Registered User
Join date: 4 Apr 2006
Posts: 31
|
11-08-2007 11:50
Those suggestions helped and my problem is fixed!
Thank you very much!
|