These forums are CLOSED. Please visit the new forums HERE
More Blender questions! Procedural Textures |
|
Meade Paravane
Hedgehog
![]() Join date: 21 Nov 2006
Posts: 4,845
|
01-11-2010 14:09
Ok, since we're all bugging Gaia and Domino, here's mine: Got any good references to procedural texture coding tutorials? I want to write one but the doc seems to be.. er.. sparse.
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!!
- Go here: http://jira.secondlife.com/browse/SVC-1224 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |
Kornscope Komachi
Transitional human
![]() Join date: 30 Aug 2006
Posts: 1,041
|
01-11-2010 15:46
You want to "Code" the procedural texturing?
_____________________
SCOPE Homes, Bangu
----------------------------------------------------------------- |
Gaia Clary
mesh weaver
![]() Join date: 30 May 2007
Posts: 884
|
01-11-2010 16:26
pssst ... there are tons of procedural texture plugins available for blender ... don't tell anybody ... top secret
![]() http://www-users.cs.umn.edu/~mein/blender/plugins/texture.html and as curious as i am i was looking around a bit and found this : http://download.blender.org/documentation/htmlI/ch27.html https://svn.blender.org/svnroot/bf-extensions/contrib/2_4x/plugins/texture/src/ And still i am struggling with my glas texture ![]() If i only knew why the frame renderer in blender creates such beautifull results, but the texture baker later comes out with messy blockie crap at some places on the texture while at other places it just renders fine ...grrr... |
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
|
01-11-2010 17:00
You want to "Code" the procedural texturing? I've also been looking at these lately and know what Meade's talking about. The docs for the API are definitely lacking. For example, plugin_tex_doit has 3 input floats, float *texvec, that are supposed to specify the location but.. er.. what do I do with these? I see all 3 give values between -1 and 1. I thought blender textures were similar ot SL ones - what's the 3rd float for? Will they always be -1 to 1? And what about node textures? There seems to be only bricks & checkers - is there a way to add more or will that take a blender rebuild? _____________________
Sick of sims locking up every time somebody TPs in? Vote for SVC-3895!!!
- Go here: https://jira.secondlife.com/browse/SVC-3895 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |