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Super Imposition Limit

Gregory McLeod
Registered User
Join date: 21 Oct 2006
Posts: 278
09-13-2008 15:10
Is there any limit to the number of prims that can created with identical size shape and most importantly POSITION?
That is one or more prims occupying the exact same space.
Drongle McMahon
Older than he looks
Join date: 22 Jun 2007
Posts: 494
09-13-2008 16:49
From: Gregory McLeod
Is there any limit to the number of prims that can created with identical size shape and most importantly POSITION?
That is one or more prims occupying the exact same space.
How many angels can dance on the head of a pin? Seriously though, according to the principles of quantum theory, I believe it can be any number, provided they are spinning in orthogonal directions, but as soon as you observe them, they will magically coalesce into just one.
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
09-13-2008 17:38
From: Drongle McMahon
How many angels can dance on the head of a pin? Seriously though, according to the principles of quantum theory, I believe it can be any number, provided they are spinning in orthogonal directions, but as soon as you observe them, they will magically coalesce into just one.
wouldn't that depend on whether the particles are fermions or bosons ;-) ? and... why spinning in orthogonal directions... ok, ok, don't take me serious, just kidding...

@Gregory: To give a rough estimate to the upper limit of prims at one location:
I suppose, a very practical upper limit would be 15000 Prims due to the physical constants in the SL-universe, don't you think ?
Just out of curiosity: Are you theoretisizing, or do you have some practical intentions behind your question ?
Gregory McLeod
Registered User
Join date: 21 Oct 2006
Posts: 278
09-14-2008 01:59
From: Drongle McMahon
How many angels can dance on the head of a pin? Seriously though, according to the principles of quantum theory, I believe it can be any number, provided they are spinning in orthogonal directions, but as soon as you observe them, they will magically coalesce into just one.
Very amusing but not highly relevant!
Gregory McLeod
Registered User
Join date: 21 Oct 2006
Posts: 278
09-14-2008 02:08
From: Gaia Clary
SNIPPED
Gregory: To give a rough estimate to the upper limit of prims at one location:
I suppose, a very practical upper limit would be 15000 Prims due to the physical constants in the SL-universe, don't you think ?
Just out of curiosity: Are you theoretisizing, or do you have some practical intentions behind your question ?

Indeed I do have an application. There is an upper limit to the pages that can be displayed by various 'book' manufacturers within SL. I was researching the method by which this could be exceeded. The prim limit for the object is one consideration but I was trying to elicit information along the same lines as the number of messages in a linked message queue. Theoretically the maximum is the number of prims that can be rezzed, although I am not sure what effect TEMP_ON_REZ might have on that solution.
Drongle McMahon
Older than he looks
Join date: 22 Jun 2007
Posts: 494
09-14-2008 03:31
From: Gregory McLeod
Very amusing but not highly relevant!
Sorry. Just a long way of saying I don't know. I couldn't resist.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-14-2008 06:14
From: Gregory McLeod
Indeed I do have an application. There is an upper limit to the pages that can be displayed by various 'book' manufacturers within SL. I was researching the method by which this could be exceeded. The prim limit for the object is one consideration but I was trying to elicit information along the same lines as the number of messages in a linked message queue. Theoretically the maximum is the number of prims that can be rezzed, although I am not sure what effect TEMP_ON_REZ might have on that solution.

The theoretical limit, in an EMPTY SIM, is 15,000 prims. The practical limit is the max number of prims that can be rezzed on that parcel at that time.

Temp on res would not be of any use here, as it re-rezzes every minute, and 'steals' prim allocation from all the other parcels in the sim. Temp rezzed prims are not linked to their rezzer, and are still subject to linkset size restrictions.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
09-14-2008 07:55
It's well into the hundreds. I did this by accident with a scripting error, rezzed the default cube in the same location until my parcel prim limit was reached. Ack!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-15-2008 07:03
Related to this, one mall area that I can recall had an interesting trick they used. An unoccupied store front had a "placeholder" object that was a cube made up of enough tiny cube prims to match the prim allocation for that store. So when someone rented the store, the sim manager would come by and remove the placeholder, ensuring that the store's full allocation of prims would be available, even though each store did not have a seperate parcel.

They didn't try to overlap any of them. Just made the smallest prims that can normally be made, (0.010 in each dimension), and stacked them tightly together.

For a book that is using individual prims as "data storage registers" you could use the tricks that jewelry makers in SL use to make tiny prims, and stick a string of those down the spine of the book, using as many as needed until you exceed the limit on how many prims can be in a single linkset (255 prims total).

So I guess that if you are using the linked prims for data storage, your practical limit is 255, minus the number of prims you need to make the book itself.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.