Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Overcoming Link Distance Limit on a House?

Flieger Beresford
Registered User
Join date: 27 Jul 2007
Posts: 88
09-24-2007 07:35
I've built a one-story house which measures about 29 meters N-S and 29 meters E-W (counting a 9 meter pool adjoined to the west side). When I "lasso" the house from above and try to link it, I get the "objects too far apart to link" message. I'm new at this, and I was surprised to find that I couldn't link what seems an ordinary sized house. (I'm sure I am not including anything beyond the structure's borders.)

Is there any way to overcome the link distance limitation in a case like this?

BTW, the reason I'm surprised is that there was a larger "free" house on the land when I bought it, and it popped right into my Inventory as a single object when I "took" it. I thought I'd be able to build several houses in succession, taking each one into my Inventory when I finished it.

Thanks for any help.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-24-2007 07:52
The maximum link distance is 32M on center for 10x10x10M prims. As the prims get smaller, so does the link distance. It works kind of like gravity; bigger objects have more of it and smaller objects have less.

It's rare that something the size of a complete house will be linkable all in one piece. Link it in intelligently organized sections. For example, maybe the living room is one linkset, the dining room another. Maybe the North exterior wall is one set, the roof another set. Go with whatever you think makes the most sense.

To take the whole thing into inventory as a single object, here's how it's supposed to work. Simply select all the pieces at once, right click, and take. The bunch will then become a single inventory entry. Instead of the normal cube icon next to it, you'll see an icon that looks like several stacked cubes. The stacked cubes indicate that it's more than one object. When you drag the item from inventory back into the world, all the pieces will be there, linked into the same groupings you created before hand.

Note I said that's how it's SUPPOSED to work. Unfortunately, this functionality has been broken for some time now. It still works sometimes, but other times you end up losing pieces. So file this information away in your brain until you hear that the bug has been fixed.

In the mean time, a completely reliable solution is to use a scripted packaging system like Rez-Foo, Rez Faux, or Builder's Buddy. Each is a bit time consuming to set up, but once it's done, it never fails. I use Rez-Foo myself, but I hear the others are just as good. For a demo of how Rez-Foo works, teleport to a sim called Mew. The store that sells Rez-Foo will be right in front of you. Play with the floor model to learn how to use the system.
_____________________
.

Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Renee Roundfield
Registered User
Join date: 10 Mar 2006
Posts: 278
09-24-2007 08:18
Try making your root prim a zero rotation prim somewhere near the center of your build.
Flix Saiman
Registered User
Join date: 19 Dec 2006
Posts: 150
09-24-2007 10:49
Chosen.. send me an IM later ill show you somthing really kewl