Linking! It stumps me!!!
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Jaywire Sunset
Registered User
Join date: 29 Apr 2005
Posts: 9
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05-03-2005 14:13
Hi! I'm new to SL, just started Friday of last week. I've advanced in building alot. But, only thing that stops me is linking. I link the peices, and after I get to so many (Usually 5 or 6 if they're big peices) it says 'Peices too far apart' when they are RIGHT NEXT TO EACH OTHER! I asked some builders and they said link the link groups like prims. It don't work either. Another said to select all the groups and Take them. It'll become one object. Yeah, that work. But, it doesnt link em'. Any help?
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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05-03-2005 14:36
Yes, a new bug introduced with 1.6 I find I have to like the closest parts together, then link the parts to the next closest link of parts..so instead of joining all at once..link a few together, then link a few more together in a different link set, then link the linksets together.. A pain yes..but it works.. 
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Jaywire Sunset
Registered User
Join date: 29 Apr 2005
Posts: 9
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05-03-2005 14:45
From: Michael Martinez Yes, a new bug introduced with 1.6 I find I have to like the closest parts together, then link the parts to the next closest link of parts..so instead of joining all at once..link a few together, then link a few more together in a different link set, then link the linksets together.. A pain yes..but it works..  Thanks... I have a huge building with a giant built on yard, aimed at being a car lot. Looks like I have a long evening ahead.
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daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
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05-03-2005 15:43
yes, I have plenty of experience with one, i link stuff all the time and find this happens when I am far away from the objects but when I click edit on the first one and shift for the others and I am close to it it invariably works.
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daz is the SL pet of Sukkubus Phaeton daz is the RL friend of Sukkubus Phaeton Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz! daz is missing the SL action because he needs a G5 badly
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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05-03-2005 16:53
This isn't nessisarily a bug.
It doesnt matter if you have your prims all next to each other, there is a maximum linked-object size. From their centers, no linked object can exceed 30 meters.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Jaywire Sunset
Registered User
Join date: 29 Apr 2005
Posts: 9
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05-04-2005 13:32
From: Reitsuki Kojima This isn't nessisarily a bug.
It doesnt matter if you have your prims all next to each other, there is a maximum linked-object size. From their centers, no linked object can exceed 30 meters. Ok, but, can't you link link groups?
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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05-07-2005 15:01
From: Jaywire Sunset Ok, but, can't you link link groups? Sure. Provided as a whole they conform to the link limits (Max 30 meters, 255 prims). No tricks around it, not anymore.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Mitzpatrick Fitzsimmons
Neurotican Mage
Join date: 20 Sep 2004
Posts: 62
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Dont Forget Pythagoras !
05-07-2005 16:22
Reitsuki Kojima is Correct..and it might be worth noting too, that with larger builds, there is a bit of math involved. When I first started, I knew about the 30m limits, but could not figure out why I couldn't make a large (heheh.. Rubic's) cube using 27 10x10 prims, and get them all to link... I forgot about Pythagorus! So... hopefully this example will help... I had figured that a 30x30 cube, that was comprised of 27 10x10 prims would be able to link if I used the center cube as the ROOT PRIM, but it did not work, as the Pythagorean Theorum shows that a 30x30 cube has a hypotenuse of 42.426.... larger than the 30m limitation. Took me a while to realize this, so thats my $2L 
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Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
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05-07-2005 16:25
From: Reitsuki Kojima Sure.
Provided as a whole they conform to the link limits (Max 30 meters, 255 prims).
No tricks around it, not anymore. Is this limit do to technical problems..? I find often on large builds I been doing it is hard to get the linking right and end upwith several medium sized links when it would be so much more usefull to be able to link my whole house as one object.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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05-07-2005 16:40
From: Jesse Brearly Is this limit do to technical problems..? I find often on large builds I been doing it is hard to get the linking right and end upwith several medium sized links when it would be so much more usefull to be able to link my whole house as one object. Yes, it's deliberate due to a couple of issues. You would need a linden to explain them, though. I've heard the reasons, and I understood them at the time, but they escape me at the moment.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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05-07-2005 17:11
One issue that preempted this change was the fact you could rescale a linked set to "beat" the limitations. Wouldn't work if rezzed from inventory (or with LSL), but it did work if you did this manually.
Easy example of this concept: Take three extremely small cubes, 1m apart. You could rescale the whole set until the cubes were 10m in diameter... but the resulting link distance would be hundreds of times larger.
In other words, they put in code to better scale to that problem. Annoying at times, though.
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