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auto rez help

Yesometime Tomorrow
Registered User
Join date: 29 Sep 2007
Posts: 1
12-24-2007 05:38
I am in the middle of building my first house can someone please tell me how i create an auto rez script and add it to the building

thanks
Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
12-24-2007 09:20
I think you're looking for Builder's Buddy:
http://wiki.secondlife.com/wiki/Builders_Buddy
Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
12-26-2007 15:19
From: Kahiro Watanabe
I think you're looking for Builder's Buddy:
http://wiki.secondlife.com/wiki/Builders_Buddy

good script ^_^

also, if you're willing to shell out a few L$, then you might want to go with rez-faux. Its the same as builders buddy essentially.. but I've never used builders buddy so I don't know all the differences.

Either way, I love rez-faux, and it's pretty cheap. One of the most useful tools I've got.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-27-2007 03:53
I'm told rez-foo is getting updated as well, with lots of fun new features... no details...yet
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Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
12-27-2007 12:14
From: Void Singer
I'm told rez-foo is getting updated as well, with lots of fun new features... no details...yet

They already work awesome lol... includes up to 100 metres, rotates the build, rezzes it awesome, simple setup, foolproof design.. gawd what CAN they add? It builds things on its own? =P
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-27-2007 23:00
From: Okiphia Anatine
They already work awesome lol... includes up to 100 metres, rotates the build, rezzes it awesome, simple setup, foolproof design.. gawd what CAN they add? It builds things on its own? =P

well after playing on my own I know it could add region wide building/backup, autodetection of moving off the originating property, or into no script zones, etc.... just off the top of my head... some of those things wouldn't have been possible years back, and still aren't trivial to make fast and easy, but are definitely possible now.
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Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
12-28-2007 13:06
From: Void Singer
well after playing on my own I know it could add region wide building/backup, autodetection of moving off the originating property, or into no script zones, etc.... just off the top of my head... some of those things wouldn't have been possible years back, and still aren't trivial to make fast and easy, but are definitely possible now.


ooh yeah, regionwide would rock.. prefab sims lol. And how would you do it in no-script? JW, seems rather odd since it's so script-dependant.