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Cam problems inside hollow prims

Carola Conover
Confused
Join date: 20 Jun 2006
Posts: 40
12-27-2006 03:27
Hi there!

I'm trying to build with prims saving as i can (mabye i can improve even more!). But my biggest problem is: to build a simple room, i take one big, hollow prim, close it with another prim as floor and another as the roof (ok, my room has now no window nor doors, never mind *g*). But when i try to use my cam inside, each time i focus on a wall inside the prim, the cam gets out and very close to the OUTER wall. Not very good if you want to check the alignment of something inside the room. Is there anything i do wrong?

Thanks in advance!

CC
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
12-27-2006 04:55
Do you know how to use the alt key with your mouse and left mouse button?
Anna Gulaev
Registered User
Join date: 25 Oct 2006
Posts: 154
12-27-2006 05:11
I think you are describing the 180-degree turn bug that I haven't been able to convince anyone exists. This is where you try to zoom in on something and the camera spins around 180 degrees and you are either viewing the object from the other side or the camera is now facing away from the object. This is driving me nuts.
Carola Conover
Confused
Join date: 20 Jun 2006
Posts: 40
12-27-2006 05:58
Yes, i know how to use the camera via the alt key. And that what i try to describe: make a hollow cube (big enough), go inside and try to look with the alt key at the inner walls...
And i don't know about any 180° bug. Maybe this is the same kind... but i don't feel like my cam view is turned by 180°.
Sam Brewster
Registered User
Join date: 20 Feb 2006
Posts: 82
12-27-2006 06:34
From: Anna Gulaev
I think you are describing the 180-degree turn bug that I haven't been able to convince anyone exists. This is where you try to zoom in on something and the camera spins around 180 degrees and you are either viewing the object from the other side or the camera is now facing away from the object. This is driving me nuts.


You can convince me, because I've had the same thing happen numerous times. It seems to be sporadic and not recreatable.

Hope the Lindens get around to fixing it. as it is very annoying.
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Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
12-27-2006 07:43
From: Anna Gulaev
I think you are describing the 180-degree turn bug that I haven't been able to convince anyone exists. This is where you try to zoom in on something and the camera spins around 180 degrees and you are either viewing the object from the other side or the camera is now facing away from the object. This is driving me nuts.



GAH!
I hate when that happens!


Is that a bug or a feature?

LOL
:-D
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
12-27-2006 07:53
From: Carola Conover
Yes, i know how to use the camera via the alt key. And that what i try to describe: make a hollow cube (big enough), go inside and try to look with the alt key at the inner walls...
And i don't know about any 180° bug. Maybe this is the same kind... but i don't feel like my cam view is turned by 180°.



I never tried playing around with that before. Could it be that the box is too small to look into? nah...hmmm
When you walk into the box, do you walk up near the the wall (while facing it) before switching to cam view? The reason I ask is that i use "first person" almost all the time and to switch to the camera, I have to roll back and out of my avatars body before using the camera.....when I do this, the camera viewer sometimes backs up too far and is now focused on the wall behind me instead of the wall in front of me. (even though my screen shows fine, the camera is actually "inside" of the back wall)
kinda hard to explain...let me know if this makes sense to you

When I have trouble with this "phenomena", I back my cam completely out of the box and spin it around to the outside wall of the surface I want to look at. then click, zoom at the outside surface and spin the mouse so your cam spins into the box.
You should now be able to view that inside surface.

Another trick is to point the mouse at a wall surface near the side of your screen while viewing something and the cam will pan to center itself on your mouse crosshairs.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-27-2006 08:22
SL's had a problem with camera focus inside hollow prims since day one. When you alt-click the interior surface, the camera has a tendency to want to move outside the prim. Sometimes you end up looking at the exterior surface; sometimes the camera ends up spinning off into some random location. It can be pretty frustrating.

The work around is pretty simple though. Just never alt-click any interior prim surfaces. Click on other things, like surrounding objects, furniture in the room, the ground, whatever, and then drag the mouse to maneuver the camera inside the hollow prim from there. It can be annoying since it requires a little extra attention, and a slight interruption to your work flow every time you want to move the camera, but it works well.



Oh, and Anna, I'm surprised to hear no one believes you about the 180 thing. That's another oldie but baddie. I think they were calling it "the jeweler's bug" a while back. It happens all the time. You zoom in close on a small object (or even a large object), and then all of a sudden you're looking in the opposite direction, really far away. Very annoying.

LL appears to consider building bugs to be lower priority for fixing than other things, like communications bugs and such (maybe with good reason, maybe not), so we'll probably continue to be stuck with these things for a while. Unfortunately, all we can do is live with them for now.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
12-27-2006 09:00
From: Anna Gulaev
I think you are describing the 180-degree turn bug that I haven't been able to convince anyone exists. This is where you try to zoom in on something and the camera spins around 180 degrees and you are either viewing the object from the other side or the camera is now facing away from the object. This is driving me nuts.

I see this on a daily basis, and it is a complete pain in the ass.