After a week of struggling to import a sculptie with a reasonable facimile of that i made in maya, I have to finally admit i am whipped and need help. The nicely sculpted forms i make in maya are twisted distorted and completely unuseable in sl.
To inform of what i have attempted to do" First, i am using Qarl Lindens sculpt.mel Script for running in maya. At first i used his advanced script, and the example ant which i loaded. Worked perfectly to export the forms for the ant altho i couldnt use the importer scripts to form the ant in sl cos i saw no place to request maya to make a primscript when it exported the textures which is apparently needed to make the auto forming of the required mutli prims needed to form the ant. . But i saw that i could take and make a very accurate sculpie using the individual exported textures.
It seemed like when i tried to make and export my own forms though i kept getting errors, so i thought ok there has to be a script for just exporting one form at a time. I found the other script apparently qarl made earlier and yes it exports now without error on the command line except when i attempt to output a polygon mesh it says it cannot orient it properly. but it outputs the form. However in sl these forms- poly or nurb arent even close to what i make. The forms are extremely blurry and mired like they got melted and mangled terribly.
As a test control, i reloaded the ant and selected the head and exported it from maya scene using the same script and its even better than the copy i made using the multi script. The thing i notice in the ant is that the entire ant as loaded is oriented vertically with head down like at the floor. I also saw the forms i was outputting previously were monumental compared to the ant. To make a sphere close to the size of the ants head it was like .7 which is like a microdot compared to what i was doing., The forms i was using previously were from 6x 6 to 10x10.
I tried making and exporting my own forms with these smaller meshes still no go. the last one looked like someone worked over a ball of butter with a sledgehammer. It sure is hugely frustrating to spend hours making something that looks like a turd when imported into sl.
So anyway what this tells me that there must be something im doing in maya which is not correct when i make the sculpie tex - i saw the ant head - a nurb form- had 40x 30 mesh. with a curve precision of 13 == pretty fine It also had extra mesh in the area where it was more detailed. As i said these hightly detailed forms come into sl perfeclty when i export them
sooooo does anyone have some helpful info as what i need to do so i can export my own forms accurately? Are there settings someplace i need to set in maya or is the orientation of the basic form have to be a certain way like upside down etc? Frankly i really hate asking for help but at this point i think further efforts are absolutely futile. It seems like i could spend many months trying to unravel the complexity of this. As you all know the learning curve for maya and being able to use that to make forms is allready monumental and having this total roadblock trying to import the forms accurately into sl is just more frustration than any reasonable person should have to deal with. Does anyone know if polygons meshes can be accurately imported? i ask this cos i like working with them a hell of a lot more than nurbs since the options to control is much more controlled refined and option rich. Sculpting nurbs however feels as uncontrollable as trying to sculpt a head of a needle with with an f16.
I am sure someone out there has allready surmounted these problems so i am asking for your generous help. Stuff i have made so far doesn even make decent rocks and i sure didnt spend all this money to purchase maya to make crappy rocks.
Thanks in advance
Jona Bakalava.
Man what is it in this life-- you buy banannas and 3 days later they are brown.
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