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.Obj Files and SL Sculpt Maps

Seven Farella
Registered User
Join date: 11 Oct 2007
Posts: 3
04-01-2008 21:52
Hi! I have several nicely detailed objects that ive created using 3ds...I also have Zbrush. Im wondering...is there ANY possible way of converting the .obj files i created in my graphics program into a usable sculpt map to load into SL. I have managed to create several nice looking shoes (similar to that offered by armidi and other well known content creaters), and would like to upload my creations to SL at some point. Ive been scouring the web, and have noticed people mentioning that objects need to be spheres and 32x33 vertices? Anyone know how to change the # of vertices on an already created object? Im specifically using 3ds, but I also have wings3d, blender, and zbrush.
Thanks!!!
Seven
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
04-02-2008 02:26
for 3dsmax scrulptgenmax is simple enough.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-02-2008 06:10
From: Seven Farella
Ive been scouring the web, and have noticed people mentioning that objects need to be spheres and 32x33 vertices? Anyone know how to change the # of vertices on an already created object?

In any decent 3D modeling application, you should be able to increase or decrease the poly count of any model in several different ways. For starters, you can add more by splitting existing faces, or you can reduce by deleting edges or merging vertices. In more sophisticated programs, you can simply enter a target number of faces into a Subdivide or Reduce dialog, and take care of it in one click.

None of that will mean your model will necessarily work as a sculpty, though. Having the right number of polygons is only step one. You still need to make sure it's got the right topology, that it's UV mapped correctly, and that it's constructed in such a manner as to maintain its shape in the face of SL's aggressive LOD culling.

In most cases, your best bet is not to try to turn an existing model into a sculpty, but rather to just use that model as a template on which to build a new sculpty version. Just put the model in your scene, lock it down so it can't be accidentally edited (different programs have different ways of doing this ), and build your sculpties right over the top of it.
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Seven Farella
Registered User
Join date: 11 Oct 2007
Posts: 3
04-02-2008 06:31
hmmm thanks! But does the .obj i created have to have originated from a premade sculptmap or creating the .obj again from scratch using the 32x33 vertices? Im very confused lol
Seven Farella
Registered User
Join date: 11 Oct 2007
Posts: 3
04-02-2008 07:53
Oh great...sorry I hadnt read chosens comment before posting my last entry.
Ill give that a try..locking my already made object and building over it with the polysphere.
Hopefully this works haha!
Burtrum Forester
Registered User
Join date: 4 Jun 2006
Posts: 7
04-04-2008 14:20
Have you tried running obj thru obj2sculpt? It turns objs into sculpt maps.


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Burtrum