|
Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
|
01-23-2008 18:07
I have to aid a tenant to move to a new sim, as i will be clearing my sim. I want to make it as easy as possible for them sicne it's nothing personal.
He's got a pretty crazy club, with the maya equipment and lots of generators, etc, yoru classic super-techno club. It's in the form of a spaceship that takes up about 1/8th sim.
UI'v eseen devices that pack large structures, but do they also include things such as packages like the maya and/or Angel system(s)?
What are the best methods? I appreciate any help. Thanks
-Court
|
|
Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
|
01-23-2008 18:37
I don't know what Maya and Angel are, but the tool you are looking for is Builder's Buddy: http://www.libsecondlife.org/wiki/Builders_Buddy
|
|
Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
|
01-23-2008 18:54
thanks, Maya and angel are systems for virtual club dancefloors and lighting systems. sorry for not being more precise. Not really the matter anyways--basically any complex scripted no copy/transfer installed system is what I really mean. thanks for the builders buddy reference. -court
|
|
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
|
01-23-2008 19:35
for reference similar boxing systems exist, the others in rough order are Rez-Foo, Rez-Faux, and Jack-in-the-box (which might require new search to pull up, or search for the creator Jack Hathor)
_____________________
| | . "Cat-Like Typing Detected" | . This post may contain errors in logic, spelling, and | . grammar known to the SL populace to cause confusion | | - Please Use PHP tags when posting scripts/code, Thanks. | - Can't See PHP or URL Tags Correctly? Check Out This Link... | - 
|
|
Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
|
01-23-2008 22:08
The problem I see now is that most packager systems will only work with copyable items. I would hazard a guess that most of these items you mention are also non mod meaning you couldn't pop a rez script in them. It may well be that this is NOT going to be an easy move and shortcuts may not be available.
|
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
01-24-2008 05:46
If you have any no-mod content in that club, or any no-copy content, then you are FAR better off simply selecting the whole build, taking it into inventory, and placing it at the new site from inventory. The person who owns the club has to do this. If the club contains parts that belong to a group, they should re-purchase those parts so they actually are the owner of everything to be moved. Have them go into edit mode. Have them set their Tools menu option for "Select only my objects", so they don't acidentally select a tree or other things belonging to anyone else. Have them fly above the club, and click on one part of the club to edit it. Have them drag-select (holding the left mouse button down) and select everything else in the club area. If there are several small parts, it may be worthwhile to have them fly through the club while it is all selected, to make sure no small parts got missed dur to level of detail culling. (You can't select what you can't see due to LOD culling). Got it all selected? Have them take it into their inventory. A single object will show there, with a name that is one of the items in that large collection of stuff. But it will be the most recent thing in your inventory. TP to the new site. Make SURE they still have the edit tools active. This will keep the whole club selected when they rez it. Have them drag the coalleced club object from inventory to the ground at the new location. They can now slowly move the whole still-selected club to place it as needed on the site. If they click anywhere else, the club will no longer be selected. You can repeat the initial process for selecting the whole club if you need to re-select it, stopping just before the step of taking it into inventory.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
|
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
|
01-24-2008 05:54
Adding to Ceera's excellent post, I use this method a LOT. Coalescence feature makes moving large builds easy. One thing I do though, is put a blank empty prim out with the name of whatever it is (say "John's Totally Techno Club"  and once I select everything, I unselect that prim, then reselect it. This makes the prim named "John's Totally Techno Club" the last item selected and therefore the name of the coalesced object in inventory. JUST in case you crash TPing to the next location, or crash doing something else before you have a chance to get it back out of inventory. Makes it easy to find and easy to know for sure it's what it is. A
_____________________
http://www.ponystars.com/abbathiebaud Pony Up.
|
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
01-24-2008 06:11
Abba's suggestion is good, but I have noticed that the name of the coalleced bundle is not necessarily the name of the last selected item. It *usually* is, but be warned that the result isn't consistent.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
|
Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
|
01-24-2008 08:45
Thanks all. It was pretty depressing telling a friend (both in SL & RL) he has to move, so finding the easiest way possible will prevent any extra tension.
My only monster fear is an asset server screwup....doing a "take" and then 1/2 the structure bouncing back to its original position. what do you think are the chances of this happening? Perhaps a time when not many are on the grid is the best time to do this?
Since its in the sky it will be extremely easy to select, its just those famous asset servers.....
Thanks much for your help,
court
|