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Bringing Photoshop designs in-world

Oque Augustus
Registered User
Join date: 29 Nov 2005
Posts: 2
05-02-2007 09:33
As I begin developing larger spaces, I was wondering how to translate layouts and building plans from Photoshop to Second Life. Are there any resources for advanced planning and building that cover photoshop measurements into SecondLife?

Currently I sketch out the landscape design and then just start designing in-world. Now that I have access to larger spaces, I'd like to evolve my design process.

Thank you for any assistance!
Oque
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
05-02-2007 09:54
I had done something that may be what you are looking for. I created a floor plan for a new build in photoshop and imported that texture. I then put down the "foundation prims" and put the floor plan texture on them.

By using the snap grid in photoshop and scaling the floor plan so that it matched the SL snap grid, I was able to get exact placement of the elevation prims.

Good luck.
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
05-02-2007 16:26
You could use giant prims with a hi-res texture blueprint. I've used this method many times (though regular-sized prims for smaller builds). You can even use a cross-section blueprint to build vertical to the designed specs.