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Amala Barzane
Registered User
Join date: 26 May 2008
Posts: 2
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06-14-2008 13:02
Can I regroup the template shapes for sculpted prims into smaller sections for modeling, and later regroup them all back together? I've read that the vertices are specifically ordered and must not be disturbed-will multiple regroupings reorder the vertices?
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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06-14-2008 13:53
You don't say what modeling tool you are using. But I'm guessing it is Wings, in which case the answer is no, the exporter won't know what to do if you cut the template into pieces, work on the pieces individually and then paste them back together.
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Unlikely Quintessa
Registered User
Join date: 14 Jun 2008
Posts: 10
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06-14-2008 14:54
O, pardon me, I am the same person but was using a friend's account before. I use Milkshape, which has a regroup feature which doesn't unweld vertices (I don't think) and simply regrouping a mesh into peices than regrouping it back into one (obviously being carefull that edge vertices of each regroup are never moved so they maintain the same precise coordinates as their duplicates in the other regroups) works for other apps I've modelled for without any further data editing, welding back together etc As long as the edge vertices stay in their exact starting location, they recombine as if they'd never seperated. I've just never worked with vertices that were supposed to be precisely ordered before, only precisely boned Would welding them back together work than? I can't imagine how to get a really precise result with out any regrouping, but than again there's lots I can't imagine=)
Thanks for the reply!!!
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