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turning mapped sculpties clear

Taxus Gustafson
Registered User
Join date: 22 Mar 2007
Posts: 46
11-11-2007 11:35
I make my 3D maps in Rokuro for sculpted items. All the mapped sculpties come out with the colour schemes on them from the map, normal textures will cover that without a problem. But I'd like to turn them clear, at least those intended to be glass. Up to now I've got them semi transparent, but would like frosted glass or totally clear-is this possible and how is it done please?
Taxus
Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
11-12-2007 12:19
I'm guessing either you haven't stated your question clearly, or just maybe you've made the common mistake of not understanding how adding a sculpt map involves only the Object tab and not the Texture tab.

The only answer I expect you'd need is to, as with any prim, apply a 32-bit (alpha-channeled) glass or clear texture.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-12-2007 17:16
or even a solid color and just play with the transparency in the texture tab
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Taxus Gustafson
Registered User
Join date: 22 Mar 2007
Posts: 46
Glass sculpty
11-13-2007 09:22
Thank you both, I'm now kicking myself. I set the transparency to 30% clear and switched the full bright on, I'm also experimenting with a very light grey colour to get an etched glass look.
Thanks for your help guys.
Taxus