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Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
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09-25-2006 12:26
Hi everyone. I have some thoughts and questions for you, if you have the time.
1. I bought a script from Siggy's Waterworks that is supposed to make water swimmable and have substance. Why doesn't water have substance? Is it supposed to be like air?
2. Is there an undo button? For instance, I was moving some water cubes around and accidently grabbed some supporting structure with it and moved everything out of position. Is there a button that I can press to make everything go back the way it was?
3. TheDragons Lair is a space station set over 3000m in the sky. I found it by travelling through a Stargate. It looked like it was hanging in space but I actually discovered that it was inside a sphere that must be over 100m radius. How do I build something that big? From what I can tell by reading the forum they used a script to get it that high, but I don't really understand what I am reading so could someone put it into layman's terms?
4. If I put a cube inside another cube and link them I can see their wireframe. If I want to unlink them then move the outer cube aside, I can touch the inner cube. Is there a way to touch the inner cube without moving the outer cube? I did get lucky once yesterday by using an animation to get "between" the two items but is there a non-noob way to do this? In case you are wondering what I mean I'll explain. I put an object into water. I wanted to move the object but not the water so I sat down and once my camera angle improved I was able to select the object.
5. Is there a trick to aligning x,y,z of linked items? It's not exactly rare but there are times when my linked items have different x,y,z. Example: I use two, linked, 10m squares as a wall (x=10,y=256.5,z=82.5) then align another set of two by manually typing x=30,y=256,z=82.5. Ok, everything is a-ok so far. Later, I try to align another group of the exact same two linked items previously used and after having to manually maneuver them into place their numbers are x=45,y=370,z=82.5 even when they are standing right next to the other linked prims. Why is that and is there something I should be doing differently? I was expecting x=40,y=256,z=82.5. (all numbers in this example are ficticious and are for demonstration purposes only)
6. I saw an advertisement for a "projector" that would create a field of flowers and that field of flowers would only count as 1 prim. (I assume for the projector) I think I read somewhere that these projectors take computer power to run and that "areas of land" only have so much computing power. Could someone explain this to me?
7. I built a cube platform along the boundaries of my land then raised the platform into the sky by increasing z. I then placed walls along the edge of the platform. On one side of the platform the walls kept being returned to my inventory with the message that my neighbor's land was returning my item. I eventually had to move the walls .25m away from the edge of the platform to get them to stay. I was very careful to use View-Land boundaries when I built my platform and I didn't change x or y so why did the game think I was over my land boundary? Shouldn't the game have returned my platform if I was out of my zoning area? (haha zoning area, I'm so funny)
Ok, sorry those were long but they were frustrating me. I appreciate any response.
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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09-25-2006 12:52
1: Answer is somewhere...I think it would just be a processing nightmare
2:Ctrl + Z is undo, Ctrl + Y is redo
3: They most-likely used the shape-builder. It's not one object but several that are produced by an object that calculates out the math to put them into a perfect sphere.
4: Depends on the size of the outer cube and the difference between it and the inner. If the outer cube is phantom, you could just walk right through it, or you could script it to go phantom/alpha on touch and your client would pretend it wasn't even there depending on what you were trying to do.
5: Sounds like a linkage issue. The position on the X,Y,Z is dependant on the root prim. if the two sets of identicle cubes do not have the same respective root prim, then they will not line up at the same coord on the build window.
6: This works with particles, which aren't really prims but something rendered client-side. How well it works is based on you in other words.
7: I have no idea on that one
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Island Granville
Registered User
Join date: 25 Mar 2006
Posts: 86
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#4 answer
09-25-2006 13:24
I have successfully maneuvered the camera inside the outer prim to select the inner prim. Using the onscreen camera controls is less satisfactory than moving the camera using the mouse+modifier key (cmd/opt/shift etc on mac, probably the same on PC), but either way, you don't have to sit or otherwise adjust your AV's position to change your camera view. The trick is to first focus your view on a nearby object, then swing the camera around that object so it passes *through* the prim you want to see inside. (You can't get inside the prim you focus on.) Mouse control makes this easy with practice. Building got WAAAAY more fun when I learned this 
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Stephanie Abernathy
Susan Ivanova Wannabe
Join date: 8 May 2006
Posts: 352
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09-25-2006 15:39
From: Martin McConnell 1. [snip] Why doesn't water have substance? Is it supposed to be like air?
Siggy's water does have substance however the object is phantom, which means you can move through it. You can get the same effect in other objects. Rez a 10x10 solid cube. Make it 80% transparent (so you can see it and still see thru it a bit). Now set the property to phantom. Now walk into it. The same effect as the water. This is what Siggy's water is. What makes his special is the script he adds to the water prim. From: Martin McConnell 2. Is there an undo button? For instance, I was moving some water cubes around and accidently grabbed some supporting structure with it and moved everything out of position. Is there a button that I can press to make everything go back the way it was?
In short, no. No undo button. From: Martin McConnell 6. I saw an advertisement for a "projector" that would create a field of flowers and that field of flowers would only count as 1 prim. (I assume for the projector) I think I read somewhere that these projectors take computer power to run and that "areas of land" only have so much computing power. Could someone explain this to me?
It could make use of particles, but it can also make use of temp-on-rez. The problem with that is that every x number of seconds the objects are having to be re-rezed that this is a huge drag on a sim's processing power. As an earlier poster said, it really depends on your sim as to the amount of performance loss. From: Martin McConnell 7. [snip] I was very careful to use View-Land boundaries when I built my platform and I didn't change x or y so why did the game think I was over my land boundary? Shouldn't the game have returned my platform if I was out of my zoning area? (haha zoning area, I'm so funny).
Why the platform didn't disappear? easy. It's center was on your land. This is why objects can overhang into another persons land and not be returned. The prims still count against your land. Overhang is incredibly rude and inconsiderate of your neighbor unless you discussed it with them first. Now as to why you were overhanging with the walls, look at the parcel boundry closely. It is a wide line. You were most likely using the outer edge as the boundry, but that is actually on your neighbors land. The boundry is in the center of the line, not on the outsides. Oh, and zoning really does exist in SL... buy some land in a themed sim. Everything you build must be within that theme.... zoning. Then there is sim zoning such as PG sim vs Mature sim.
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Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
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09-25-2006 16:29
Thank you for the replies. I'm definately more informed than I was this morning.
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Pazzo Pestana
Registered User
Join date: 17 Sep 2006
Posts: 39
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10-23-2006 10:53
I would like to fill the space under my house with a phantom cube with water color. I've created 6 cubes (3 - 10x10x10, 3 - 10x6x10) and linked them. However, the walls of the cube are still visible both from outside and inside. Is there a way to make the entire mass homogenous? I've got Siggy's prim water but don't know it that's a solution.
Also, in re: Siggy's prim water - why are the 2 panes in a 10x10x10 cube of it separated vertically by only 5m?
Thanks
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Zeera Xi
Real Join Date: Mid '05
Join date: 21 Sep 2006
Posts: 54
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10-23-2006 18:20
Undo Button -> CTRL - Z and Redo Button CTRL-Y; Seriously, that is like... common knowledge  , every other single creation program I have seen uses that same combination of hotkeys. It is even listed at the very very top of the Edit menu next to File and View, sheesh. And have people still not heard of the "huge prims" pack? It has been cirulating already for ages and some people are making use of it already. It is on sale at SLExchange. It was originally created by an unexpected exploit from packet injection because the prim size limit was a limit imposed on the client and not the server , and the lindens haven't removed those prims yet because they believe in the Digital Content Rights thingy.
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