So ... is is doable to take a Blender .blend file, export it as .obj, read it in Art of Illusion, edit it there, then export it as .obj back to Blender to create the sculpt map? I know this is the long way around, but the sculpt tutorials I've looked at all use .blend files, and that seems to be the default sculpting environment for a lot of the cool people who are giving us these tutorials and .blend files so I think I need to keep at least some contact with that so I can keep up with the new techniques that are being developed to work with sculpties there.
I'm a total 3D noob (no problem finding my way around Photoshop & other tools, and I am technically inclined) - its just a question of time & focus), so yes, I will be trying to do this myself as well, but I'm afraid that I'll f--- it up somewhere along the line or miss a thing that would be totally obvious to an experienced 3D designer and then conclude "No its not possible".
Thanks
