Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Scaling a Group of Prims - Help

Dragon Muir
Registered User
Join date: 25 Jun 2005
Posts: 60
07-05-2005 16:20
This is a question about scaling multiple objects at once.

I have seen people work on large items which were meant to be small like jewelry. I also have seen tiny models of actual homes you can buy that were perfectly scaled down. I can only assume scaling a group of prims is possible.

It is either possible with ease, or you will have to do a lot of math for each prim.

What I have tried to do and its result:

1) Link several prims together. Then in the object tab I tried changing the X, Y, or Z, size, but only one of the prims changes its size. I try selecting different prims in the entire linked group and try to change the size, but only rarely do all the objects change when I try to change the size slowly using the up and down arrow to the left of the number for size of one of the three axis(X,Y,Z), but then the objects just “warp” back to their previous size after I am done with one prim’s size changed and not the others. I have also tried to unlink them all, select them all and then change the size of the selected group, but that doesn’t work. Only one wants to change its size. I tried selecting the “edit linked” check box, and that does not change what is happening.

Things I notice:

1) There is always one prim that glows a yellow and the other have a white boarder when a group is selected/clicked. I tried selecting different ones even though they are all linked. It does not effect my results.

Can this be done? I don’t understand why it is not working for me. Can someone explain how you do I? Thanks.
Arito Cotton
Still Addicted
Join date: 25 Aug 2003
Posts: 131
07-05-2005 16:33
The answer is simple, yet confusing from a UI standpoint.

Select your entire object (don't use edit linked/individual).

Hold down Ctrl and Shift, and drag the entire set by one of the light grey/white boxes that appears on the corners. ^_^

Ctrl by itself rotates, Shift by itself copies (when you drag along an axis arrow).

The Ctrl + Shift combination also operates a little differently (more boxes to use) when you're editing an individual piece.
_____________________
Racer Plisskin
Rezerator
Join date: 2 Jan 2005
Posts: 147
07-05-2005 19:38
or just click the 'stretch' radio button in the editor window (make sure the "edit linked object" button is NOT selected)

Same effect as ctrl shift...

Racer P.
_____________________
"What's important in life is not how many breaths we get to take but those moments that take our breath away." -- Jaques Cousteau

"A thin line separated serious homicidal purpose from buffoonery." -- Dean Koontz

"CanYouFixTheSpaceBarOnMyKeyboard?" -- Email to Helpdesk
Lizardbeth Lulu
Stays crunchy in milk
Join date: 4 Jul 2005
Posts: 15
07-17-2005 11:59
I've got a question somewhat along the same lines...

I have an avatar head I've constructed out of numerous prims, and it's WAY too large for actual use (maybe 2-3x bigger than it should be.). I've tried to scale it down, but it won't go any smaller than it is, only larger. What's my problem here? Is there any easy way to fix this?
Kim Anubis
The Magician
Join date: 3 Jun 2004
Posts: 921
07-17-2005 15:54
Sounds like one or more parts of your head is already at the minimum allowable dimension. You'll have to enlarge any parts that can't be made smaller, then try again.
_____________________
http://www.TheMagicians.us
Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
07-17-2005 16:06
From: Dragon Muir
1) There is always one prim that glows a yellow and the other have a white boarder when a group is selected/clicked. I tried selecting different ones even though they are all linked. It does not effect my results.


The one with a yellow border is the "root" prim of the linked set. You can choose which one it is by making sure its the last one you select before linking the set. The root prim is the one you see details of when you click on a linked set of prims.

As far as I'm aware, there is no way to scale a set of objects on each axis individually. The only thing you can do is scale all axes at once using the stretch tool and the corner grey boxes. When you change the numbers in the x,y,z boxes, you only change the root prim. Edit linked parts allows you to select and edit a single prim in the linked set which is not necessarily the root prim without having to unlink it from the set first.

And Kim's right (hi Kim!), I think the only thing that will stop a global rescale of a set of objects (that you own etc.) is if you're trying to make something in the set go smaller than 0.01 or larger than 10 on some dimension.
_____________________
-Seifert Surface
2G!tGLf 2nLt9cG