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Just a few questions

BlackJade DaSilva
Registered User
Join date: 6 Jun 2005
Posts: 3
06-07-2005 09:37
Ok. First. What's it mean when it says you can't place an object because the 'parcel is full'. And is there a way to increase the number of objects a piece of land can hold? Also what's it mean when another owner's piece of land goes straight through your own land? I have problems with it telling me I can't build in the middle of my floor. But if I build in the corner of the room and move the object over it usually is ok as long as I don't go over that object limit thing, which seems awfully small BTW. If/when I get the chance to buy the land that's not taken right beside mine, will that increase my objects cap?

Also, I recently built a huge to scale model of a Spathi Eluder starship. I would find great amusement if I could turn it into a vehicle. Is there a good tutorial out there for vehicle making? Thanks,

-Jade
Chandra Page
Build! Code. Sleep?
Join date: 7 Oct 2004
Posts: 360
06-07-2005 11:30
There is a limit on the number of primitives (prims) that may be placed on a parcel of land, which is directly related to the size of the parcel. For example, the standard 512-square-meter First Land plot can hold a maximum of 117 prims. You can calculate the number of prims allowed on a piece of land with this formula:

prims allowed = ( parcel size / 65536 ) * 15000

So for example, a 2048-square-meter parcel can hold ( ( 2048 / 65536) * 15000 ) prims, or 468 (the formula always rounds fractions down).

There is a way around this limitation, if you own more land within the same region (sim). All the land you own in a particular sim is added together for calculating how many prims are allowed. So, for example, you could own a 512 and elsewhere in the sim, a 2048, for a total of 585 prims. All of those prims could be in the 512 plot if you wanted, or distributed any way you wish between the two parcels.

As to the Spathi Eluder starship (which I'd love to see :) ), there are some serious limitations to how many prims you can use in a vehicle. To actually use the Linden Scripting Language (LSL) vehicle functions, your vehicle must be physical, and a physical object may contain at most 31 objects. You could also script non-physical movement into the vehicle, and a number of people have attempted to do so, with varying levels of success.
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