Sorry for the late arrival. Let me see if I can clear a few things up for you, Sneeker.

From: Sneeker Sahara
I cant argue the fact sl is lacking if you have never used anything else than SL it would be hard to understand how SL is severly lacking.
The in-world building tools are actually far more powerful than they first seem. The irony is, the more outside experience you've got, the harder it tends to be to learn how it all really works. SL isn't "lacking" at all. It just seems that way at first because a lot of its tools work differently from their counterparts in more traditional modeling programs. It's all there, though. You just need to learn the how-to's, which is what this forum is for.
From: Sneeker Sahara
I typed up a whole thing explaining my problems and ofcourse sl could not find the php server when you click post.
This is explained in the sticky at the top of the Resident Answers forum, entitled "Can't Post? READ THIS! (403 Forbidden, 404 Not Found errors)". There are certain combinations of words you cannot use, due to some confusingly implemented security features in the forum software.
The most common trigger for it is when you type the word "from" in a post after already having typed the word "select". It's a good idea to get in the habit of typing "fr0m", or else just reword things to avoid those two words altogether.
Read the sticky for the full listing of no-no wordings.
Yeah, it's annoying.
From: Sneeker Sahara
Ok there is no way to snap to another prim.
Sure there is. As I said, the tools are far more powerful than they first seem. It's just a question of learning their particular quirks. Here's how to snap one prim to another:
1. First, in the editor, make sure Use Grid is enabled. This will put rulers on the screen, for snapping, whenever you move a prim.
2. Select the first prim, and press shift-G (with chat closed). This will "reference" the prim. The ruler mode will change to Reference, and ruler units will now be based on the prim's size and rotation. Things will stay this way until you change ruler modes or reference a different prim.
3. Now that the first prim is referenced, grab the second prim, and snap its center to the edge of the first prim. (To snap, simply move the mouse onto the ruler ledger lines, as you're moving the prim.)
4. With that second prim still selected, now change the ruler mode to Local. Move the second prim over by half its own width, and snap it in place. The edge of the second prim will now be perfectly flush with the edge of the first prim. All done.
Note, you can repeat the procedure on multiple axes, if you need the two prims to be flush or level on more than one side.
It may look like a convoluted process, all written out like this, but really, if it takes you more than 1-2 seconds, you're doing it slowly. After you've done it a few times, it just becomes habit.
From: Sneeker Sahara
So you have to zoom way in as far as you can to see if it is aligned right. Then when it needs adjustment if your prims are bigger than about .2 meters you can not see the resize tabs while zoomed in. So you have to zoom out and try to adjust .01 meters while you have a birds eye view. Then zoom all the way in to see it is way off still.
Man, I'm sorry to hear you've been going through all that. Start using the rulers, in their appropriate modes for appropriate tasks. That's what they're for.

From: Sneeker Sahara
You cant just resize with the build window because it sizes both sides together so you cannot use this to align them
Uncheck "Stretch both sides" in the editor, and you'll be able to scale prims asymmetrically, by dragging just one side at a time.
From: Sneeker Sahara
So for example maybe you can tell me another way.
You have a 10m prim trying to align it with another. You zoom in co you can see the .01 meters it is off. All you see is about 1/8 of the prim at the corner. When you hold shift you do not see any clickable parts to drag. Also if you want to move it just a bit the moveable arows are in the exact center. So your choice is always this. 1) Make adjustments. OR 2) Seeing what the hell you are doing. Yea I call that severly lacking sorry maybe I am just noob.
Yup, you're just a noob right now. But that's not a bad thing. Don't worry, you'll learn the tricks, just like the rest of us have. As I said, it can be particularly frustrating if you've already got outside 3D modeling experience, since a lot of the instincts you've developed won't be directly applicable. It's harder to break old habits than to form new ones. But you'll get it.
In the mean time, keep right on asking questions. If there's something super obviously important that seems like it's missing, chances are it's there, but it just doesn't work quite the way you were expecting. Don't assume "there's no way" to do it. Just come on back here and ask how. Happy building.

From: Sneeker Sahara
Is there any in game building helpers that dont cost a fortune?
Well, nothing in SL costs a fortune. I think people tend to forget that thousands of Linden dollars can be bought for just a small handful of US dollars.
But regardless, don't waste your money, no matter how small the amount. With no disrespect intended to the exceedingly clever resident scripters who have created them, those building helpers are absolutely worthless, in my opinion. All the tools you need are built right into the viewer. Again, it's just a question of learning how to use them. The only thing the helpers really do is allow you access to the same set of tools in a different way.
If you're for some reason averse to learning the native setup, then by all means, buy something to rearrange/relabel it all. But I think it's important to remember that none of those helper thingies yet existed when a lot of us started, and we all managed to do just fine. You will too, if you're up for it.