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Making unscripted object cause damage

artifactsofmars Omegaman
Registered User
Join date: 1 Nov 2009
Posts: 13
12-12-2009 07:01
Is that possible, in damage-enabled areas? I noticed that there are building controls concerning weight, x,y,z forces. What are those? I tried making a large prim, and dropped it after making gravity affect it, on my avatar. Nothing happened boo hoo.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-12-2009 09:10
Weight and forces in the building controls? What viewer are you using? There are no such parameters in the standard viewer.

As for your question, I'm sure someone will correct me if I'm wrong, but I THINK an object must be scripted with llSetDamage, in addition to being physical, in order for it inflict damage to an avatar. Physicality alone is not enough.

http://wiki.secondlife.com/wiki/LlSetDamage
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-12-2009 10:09
those weight and x-y-z forces you are seeing are for flexible parameters =)

and yes, damage causing items require scripting... no exceptions that I'm aware of.
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Nyx Alsop
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Join date: 14 Dec 2008
Posts: 252
12-12-2009 11:19
With great enough velocity falling and stuff does causes damage in damage enabled regions.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-12-2009 11:58
From: Nyx Alsop
With great enough velocity falling and stuff does causes damage in damage enabled regions.

that's a new one on me =/ wonder when that happened.
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Nyx Alsop
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Join date: 14 Dec 2008
Posts: 252
12-12-2009 13:39
It's always happend, go to any damage enabled region and fall from 2000 meters.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-12-2009 13:45
an avatar falling, and a prim falling into an avatar are very different things.
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artifactsofmars Omegaman
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Join date: 1 Nov 2009
Posts: 13
Thanks all
12-12-2009 19:12
That is what I was afraid of.
SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
12-12-2009 20:50
Why is having to script it a problem?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-13-2009 05:08
the script is pretty simple...
CODE

default{
state_entry{
llSetDamage( 1.0 ); //-- range is 0.0 (nothing) to 100.0(instakill)
}
}
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