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Doors going wacky with house rezzer

Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
09-04-2006 19:44
I just packed up a house with "Rez-Faux"

When i rez it the house is fine, and the doors LOOK fine, when i open a doors they go sliding out to somewhere else.

The door script im using is "Deluxe door script by Ezhar Fairlight"


Any idea if this is a problem with rez-faux or do I need a new door script?


If it is that a need a new door script can someone post one up for me please?


Thankyou
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
09-04-2006 20:25
If they are like the timeless doors they might need calibrating. Check the title and description fields for funny looking characters. Fro timeless and similar doors they hold the two poition and rotation descriptions.
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
09-04-2006 20:28
I dont think its like the timeless door script. But im not sure.

I rezzed the build several times and each time different doors went wacked. Its never really the same set of doors that mess up with each rez.
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
09-04-2006 20:35
Edit, nevermind i guess the timeless script doesnt work, it , or something, distorted my whole house.

Thougt it was safe because i test rezzed it linked to a few other prims before i did it on the actual home. Oh well



Is there anyone out there that uses a door script with house rezzers and it actually works?

Or maybe ineed to go pick up another rezzer, i always have trouble with this one, perhaps its just me
Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
09-05-2006 05:18
I personally don't like using rezzers as I prefer to just select the entire build/building and then take it into my inventory.

What it sounds like to me is you might need to just go through the house and reset the doors (edit them and go to tools ->Reset scripts in selection) Especially if the doors are not meant to be part of the linkset, but have to remain separate from the rest of the build as it means they use worldpos instead of localpos.

Of course I'm not fully sure what you're referring to, but this sounds the most likely. If what you're referring to is what is commonly called "Prim drift", where prims just randomly seem to be out of position.....this is the exact reason why I just take large builds to inventory rather than use a rezzer..
Dregan Mathys
DMI Creativity
Join date: 1 Dec 2005
Posts: 12
RESET the door?
09-05-2006 06:34
You can use a new door system or IF you want to keep using your current doors you MIGHT have to have your users do a reset on the doors.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-05-2006 07:56
I have used both Rez-Faux and Builder's Buddy. Both will give you some issues with doors that are scripted.

My experience with most build rezzers is that regardless of which one you use, any doors that use more than the most simple scripting will need to have each door script reset after you move the build, and BEFORE you attempt to open or close that door. This is so each door can set it's current position coordinates, and so it know what state it is in.

So...

Rez the build, then fly around and edit each exterior door, and reset the scripts in the doors. If the door has a script that reads a config notecard, tell it to re-read the card, and for some scripted doors like sliding doors made with the NDE door script, tell it to slide rather than hinge open.

Once the exterior doors work, do the same with interior doors. Just do a walk through, and reset the scripts as needed on each door as you get to them.

I did have an odd one myself this weekend. Using Builder's Buddy, I packed up and re-rezzed a house that used NDE scripted doors. One hinged door pivoted to the 'open' position as its default, when rezzed. Still worked, but swung the wrong way? Odd. A sliding door needed to be reset as well. But two other hinged doors seemed OK.

Using Builder's Buddy with sliding doors that I wrote my own scripts for worked just fine, however...

One last thing. Do NOT link your doors to other parts of your build! Keep the doors as seperate items. Linking them to other parts of the build tends to make door scripts cross-talk with each other, and the results can be VERY strange. Like doors suddenly pivoting on strange axies...
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Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
09-05-2006 13:41
I ended up just grabbing this whole house as an object and boxing it, after about the 5th time of the whole house distorting i gave up.



But I did save a rez box where the building wasnt distorted so ill try rezzing it THEN resetting the doors and seeing if that works

Thanks :)
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
09-06-2006 00:33
Eh had a friend buy a copy and upon re rez peices that I HAVE LABELED AS COPY disappeared, sucks

Not using this rezzer anymore

just going to have to sell as one large object
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
Rez Faux rocks
09-08-2006 05:50
I have sold thousands of prefabs packaged with rez faux and never had a problem with doors. Some of my prefabs have sliding doors that require the owner to type a /reset command once the build is positioned to stop them sliding off into random directions but as long as the owner does that after the initial set up they work fine. So I can confirm that the problem isnt with rez faux, in fact I have never once received a complaint regardng rez faux.
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
09-08-2006 05:54
I talked to the maker and he did say he has seen problems and told me why it happens.



But with my initial door scripts a simple 'reset' worked fine. When i tried it with the timeless doors, that messed up the whole house.


Im switching to another product though as i am going to be using this guys house temp on rez vendor system