Apologies if this has been addressed; I wasn't able to find anything here about this question.
I've seen some avatar shapes in-game that appear to be more radical than just deformations of the standard avatar mesh. Am I correct in believing the standard mesh can be completely replaced with a new one? If so, are there tutorials or other information on the process of rigging and exporting/importing them so as to be SL-compatible?
My current tools are Rhino3D, LightWave and Poser, but if the process requires another app that's also useful information.
Many thanks in advance!
