How do Entire Houses Get Linked?
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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06-02-2005 15:50
You know those pre-fab houses - well bunches of them come out of inventory all in one piece, and they are pretty big, with a lot of pieces. Somehow they get around that 30m thing.
I am building a house and it is no worse than some of those others I have seen all linked up. But I can't do it. It always says "too far away".
So right now I have it in sections, but I would like for the buyer to be able to set it out in one piece, rather than me having to come put it together for him. (Also it would be easier to keep copies that way.)
Now some of this I know is some kind of a bug, because I have two adjacent roof parts that refuse to link together - just them! - no matter what.
But I am wondering about linking an entire house. Is this something that used to be able to be done in some of those much older free pre-fabs I have, and they have since made that impossible?
Or is there still a way to link together a whole house, as big as those freebie prefabs, and as big as the one I'm making.
If so, what are the general rules to go about when linking - which do you link first, second, and then what, etc.?
coco
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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06-02-2005 16:51
I've seen some prefabs where they come out 'grouped' together, but they are not linked. This allows for the new owner to move/place all of the parts - providing the new owner doesnt un-select the objects by clicking somewhere else. It's a cumbersome means of placing/moving a prefab house, IMO.
The issue you're having with linking is most definately annoying. The only explanation I've recieved is that even if two prims are adjacent to one another, if their child prims span beyond a certain distance, it will fail. I am with you 110% that it is annoying.
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
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06-02-2005 18:10
Coco, it's taken me six months to learn how to do this, and I'm grateful to toy Lafayette for explaining this simple procedure to link up a bunch of house pieces that either fell apart on your due to editing, or which were never together:
1. Hover over the top of the house so you can see it from a distance to get all the pieces in the view. 2. Put one of the pieces into edit mode. 3. Using the mouse, draw a big yellow square around the entire house -- it is hard to do, it will take several tries, just keep at it and try not to capture any thing you don't want in the mix. 4. hit ctr-Z 5. you now have a big thing all linked up called "object". press "take" and the entire thing will come into your inventory, where you can rename it something more coherent. 6. Note that sometimes things can be off in this linkup and not aligned if you didn't have them aligned or moved them.
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
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06-02-2005 18:31
From: Prokofy Neva 3. Using the mouse, draw a big yellow square around the entire house -- it is hard to do, it will take several tries, just keep at it and try not to capture any thing you don't want in the mix. Helps too if you go Tools > Select Only My Objects. That way you can only grab your own stuff and dont have the hassle of accidently grabbing other folks stuff. -Ghoti
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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06-04-2005 17:27
Thank you, Prok! I tried that last night, and lo and behold - it works! lol
I've printed out all the advice in this thread; thank you all.
coco
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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z?
06-04-2005 19:19
From: Prokofy Neva 4. hit ctr-Z
what does ctrl-Z do?
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Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
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06-04-2005 22:01
From: Blueman Steele what does ctrl-Z do? It's Undo. Normally you use this to undo the last movement you performed on an object, while that object is still selected. But I don't understand why that step is included here...
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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06-04-2005 22:34
From: Prokofy Neva Coco, it's taken me six months to learn how to do this, and I'm grateful to toy Lafayette for explaining this simple procedure to link up a bunch of house pieces that either fell apart on your due to editing, or which were never together:
1. Hover over the top of the house so you can see it from a distance to get all the pieces in the view. 2. Put one of the pieces into edit mode. 3. Using the mouse, draw a big yellow square around the entire house -- it is hard to do, it will take several tries, just keep at it and try not to capture any thing you don't want in the mix. 4. hit ctr-Z 5. you now have a big thing all linked up called "object". press "take" and the entire thing will come into your inventory, where you can rename it something more coherent. 6. Note that sometimes things can be off in this linkup and not aligned if you didn't have them aligned or moved them. This is NOT linking the selection. It will just take the complete selection to inventory under a single inventory item name. The changing of this name will change the name of the last selected object of this selection. (To see it's not one linked object, try 'wearing' the inventory item. It will not be possible) So you have: prim-> link multiple->linked object-> select multiple->selection-> take->inventory item When rezzing it again (taking it out of inventory), the inventory item will again split into it's composing objects. Some tips when handling these selections: 1. Link what you can link before taking. It's better to have a selection of 3/4 big objects instead of several hundred prims. (Except when using selection->take copy for making safety backups of existing builds.) 2. When re 'rezzing' make sure you have the edit window open (CTRL-3), this will make sure the composing objects are all selected, so you can position/rotate them as a whole.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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06-05-2005 12:49
Prokofy's suggestion for quick/easy multiple selection is dead on and probably the easiest way to quickly select all of the parts.
However, as Damianos points out, they are not linked, which is fine, but something that one should be aware of. A linked multi-prim object will always be linked as a group, even if you go to edit some other object. A multiple-selection object will not, you'll have to re-select all of the parts.
As long as one keeps that in mind using the multiple-select route will work fine. Does this approach work best for boxed homes? Probably not, as there is abundant room for error - and then the custmer has to know to reselect all of the items before attempting a move or rotation.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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06-06-2005 13:23
Can you, though, draw a box around a group of items, then click "link" and have them all linked?
coco
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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06-06-2005 13:39
From: Cocoanut Koala Can you, though, draw a box around a group of items, then click "link" and have them all linked?
coco If you want to do this, select the whole group by drawing a box (marquee), and then deselect whichever one you want to be the root by shift-clicking it. Now shift-click it again to reselect it. This will insure that the one you want to be the root is the last one selected. press ctrl-l and you're done. Note that this will not work if the group itself is too big to link. For houses, this is more likely to be the case than not. The best thing to do for houses is to link individual sections since you can't link the whole thing. Consider also whether linking is even worth bothering. Houses don't need physics or complicated scripts requiring link messages. All they do is sit there. Therefore there's generally no need to link them if you don't want to.
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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06-06-2005 18:05
 i use a little trick when i link my big objects, first pick as many as i can using Select only My objects Select only movable objects grab what i can , link, lock them then drag again to select rest, if its still to big, i lock that to, and drag to get next links,, Then time to pick them all up, uncheck select only movable objects, drag over and remove lock , then take copy to inventory Wish i knew that back when i made some things early days in SL 
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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06-06-2005 18:17
One of the things I've noticed with linking is that it will allow, or appear to allow, something to be linked, however, after you take it into your inventory and try to rez it from your inventory - the items will *not* be linked.
It's a good idea to check this before putting your product out for sale.
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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06-06-2005 18:32
There is a bug with link, if you scale down something and link it then resize it to impossible link limit, it will still be linked, till you copy or move it to inventory anyway  ,, Tried it out and made a nice 60x60m size billboard fully linked,,, hehe
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Versu Richelieu
Problem Child
Join date: 28 Jun 2004
Posts: 134
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06-13-2005 00:59
Another thing i found helpful when "temp linking" an large object like a house is to keep an eye on the prim count on the General section of edit. Sometimes it is hard to see if you got everything or if you already selected it and are now unselecting. Make sure your prim count number goes up as you click, not down 
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Joe Plisskin
Registered User
Join date: 7 Feb 2005
Posts: 14
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Kankerhond
06-24-2005 12:43
Wat een ontiegelijke kankerhond is die klootzak die zegt control z en dan take. een huis waar ik 3 dagen aan heb gebouwd is helemaal verziekt. KANKERHOND
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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02-25-2008 11:56
From: Joe Plisskin Wat een ontiegelijke kankerhond is die klootzak die zegt control z en dan take. een huis waar ik 3 dagen aan heb gebouwd is helemaal verziekt. KANKERHOND ummm...........yeah?
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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02-25-2008 14:28
Um... Yeah, indeed. I'd be ticked too if I spent three days finally getting all the pieces of a build selected as a group and then followed the advice in this thread to hit Ctrl-Z as the last step. Kinda makes me wish I could speak Dutch. Some of the colorful words in his post might come in handy at times.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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02-26-2008 12:32
* coughs on the dust as this thread rises from it's sarcophagus *
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Avion Akula
Sci Fi Builder
Join date: 12 Dec 2005
Posts: 19
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03-05-2008 22:47
*grabs a dust mop and cleans the topic* Anyway yea, I have the same problem when making huge starships. I found the easiest way to make them is in sections , aka multi objects with the "same" parent prim in the simlar position for easier layout even if when i collect t all into my inventory and when i respawn it It can still be easily rebuilt and repositioned.
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