From: Kookie Lemon
What is the best Maya manual book or so out there by opinion?
The best introductory information is the tutorials in the Help file, which you already have. If you haven't been through them all yet, do that now.
As for followup material, the Maya Press books are pretty good, or at least they were back when I was first learning. I've got no reason to suspect the updated versions wouldn't be just as good, but it's been a while. There's a pretty good listing of them here:
http://www.sybex.com/WileyCDA/Section/Autodesk-Maya-Press-Series.id-290940.htmlI can also atest that the training videos from gnomononline.com are very good. You might want to consider subscribing. Just be aware that not every video will have been made with YOUR version of Maya. Some of the information will be outdated. It will all still work, but in some cases there will be better ways to do things now than there used to be. This is par for the course with graphics training, so don't sweat it. It's just something to keep in mind.
Really, though, the best teacher is practice, practice, practice. This is not a small subject. Tools can work against each other. Not every technique is compatible with every other. With experience, you get a feel for what will work with what, and you develop your own work style. But in the beginning it can seem a little daunting. Just keep taking it one step at a time, don't expect too much too fast, and you'll be fine. It comes quicker than you'd think, as long as you don't try to force it, if that makes sense.
From: Kookie Lemon
Andd I'm currently modelling a character in Maya , create new isoparms , insert them via the nurbs menu , then I go to edit them like everything else but they don't move.THEN when I restart Maya and reopen the file you can see the shape moved :/.
Am I missing something?
You're making a character model out of NURBS? What are you planning on using it for? Unless you plan on bringing it into SL as a collection of sculpted attachments for an avatar, I wouldn't recommend continuing. If the model is intended to be used in a game or something, make it out of polygons. If it's for film, NURBS are an option, sure, but I probably wouldn't recommend it.
There was a time when NURBS patch models were the way to go for film, but that's not very common anymore. Since the advent of programs like Zbrush and Mudbox that work in conjunction with larger platforms like Maya, that can handle tens of millions of polys with total ease, and that offer such great sculpting and painting tools, polys are really the most felxible way to go.
Subdivs are a good option as well, as they offer kind of the best of both worlds, the open-endedness of polys plus the infinite resolution of NURBS. But they're not so easily transferrable from program to program as polys.
In any case, regarding your isoparm problem, let's first make sure we're both talking about the same thing. You're not supposed to be able to move isoparms themselves directly. Notice when you select one with any of the transformation tools, you get a purple warning at the bottom right of the sreen, "//Warning: Some items cannot be moved in the 3D view."
To move an isoparm, you move the row or column of control vertices (called a hull) that controls it. You can't directly move the isoparm itself.
If moving the hulls or CV's is what you're talking about, then we're on the same page. If it's something else, then please explain.
Now, assuming you are indeed talking about CV's and/or hulls, I just did a little Googling, and I found this:
http://forum.simplymaya.com/showthread.php?threadid=30773At least two people are reporting the same problem you described. Create a new isoparm, try to move its CV's, and it appears not to work. But save and restart, and you see the changes you made. So the editing is actually working, but the display is just not updating.
I've never experienced that problem, myself (knock on wood), and there's no solution posted in that link. So I'm afraid I don't know where to steer you. Assuming you're running a licensed copy, try calling Autodesk tech support.
For whatever it's worth, my best guess is it's probably an instability caused by running Maya on unsupported hardware. Unless you've got a workstation graphics card, Maya isn't guaranteed to work on your system. It usually will be mostly stable with high end gaming cards, but it will suffer the occasional glitch. With midrange or low end cards, all bets are off.
You can find out if your graphics card has been tested to work with Maya by reading the information at
http://usa.autodesk.com/adsk/servlet/pc/item?id=13583898&siteID=123112If you're running a GeForce card, if it's older than the 8 series, and if its second digit is lower than a 6, you're lucky Maya even works with it at all. If you're an ATI user, I'm not sure off hand what the direct equivalents are, but the same philosophy applies. It's gotta be from a relatively recent series, and it must be high end, or at the very least, upper midrange.
And of course, make sure you're using the most recent drivers, and that they've been properly installed. That means never letting Windows Update touch your drivers, and never ever installing a new driver on top of an old one. This is a subject I often harp about over on the Technical Issues forum. Improper driver installation is a common cause of graphics glitches in many programs, and Maya is among the more sensitive.
If it's not a graphics issue, then I might suggest you uninstall and reinstall Maya. If that doesn't do it, then I'm out of ideas. Good luck.