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Openlife XML import to Second Life

Gabriel Reich
Registered User
Join date: 7 Apr 2008
Posts: 13
04-12-2008 21:32
Hello

I use Openlife build objects without being connected to SL. I export objects in my Openlife server and I wondering if there is anyway to import to Second Life.

I am curious if anyone here has tried OpenLife and done something like what I'm doing.

-Gabriel
Bitsy Melson
Registered User
Join date: 2 Feb 2008
Posts: 10
What IS openlife?
04-12-2008 23:37
Gabriel - can you tell me what openlife is?
CheapStone Carver
Registered User
Join date: 29 Mar 2008
Posts: 2
04-28-2008 15:43
From: Gabriel Reich
Hello

I use Openlife build objects without being connected to SL. I export objects in my Openlife server and I wondering if there is anyway to import to Second Life.

I am curious if anyone here has tried OpenLife and done something like what I'm doing.

-Gabriel

Hi Gabriel, there is software to importer/export your inventory..
-SecondInventory - www.secondinventory.com -
I think its easyer for you to use that instead of fucking with the server's XML :)
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
04-29-2008 02:38
Do you know whether Openlife uses the LLSD xml format? If it does then I'm planning on using it for my Blender import and export scripts as soon as http://jira.secondlife.com/browse/VWR-4165 is implemented.

If I can use Openlife to get sample LLSD files then I can work on this sooner. I already have test import / export LSL scripts using my own format so it's not too much work to convert them.

Are there any docs on the Openlife XML import / export I can look at?
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
04-29-2008 07:38
Domino, I'm not sure about the RealXtend client, but you can use libsl's TestClient to export into LLSD format. Documentation for LLSD is at http://wiki.secondlife.com/wiki/LLSD.
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
04-30-2008 03:42
From: Omei Turnbull
Domino, I'm not sure about the RealXtend client, but you can use libsl's TestClient to export into LLSD format. Documentation for LLSD is at http://wiki.secondlife.com/wiki/LLSD.


I've set it up on my machine running Ubuntu 8.04 on an AMD64. There's a whole heap of stuff that had to be built. I'd really prefer not to have to support people trying to use libsl which is one of the reasons I was avoiding that route ;)

I knew about the wiki docs, but having an export from the TestClient gives me a base to code from. I'd have preferred a base exported from the official client, we never know what LL will change next :p

But at least I can move a few more steps forward with the scripts now :)