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Help! Using Zbrush 3.5 to texture sculpts

Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-29-2009 02:03
Hi, I've run into a bit of a problem. I am texturing a sculptie using zbrush 3.5 and i painted onto the polygons using zproject. And the tutorial i was using was for 3.1 so i don't have the same button to create a texture map. I've fiddled with the buttons for hours and still cannot figure out how this is done. :confused: Any help is well appreciated.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
11-29-2009 08:08
Hope this helps:
http://www.pixologic.com/docs/index.php/Texture_Maps

Truthfully, I'm still using 3.1 I installed 3.5, but then went back for the time being. 3.5 looks wonderful (outside of SL, the GoZ function alone would make it worth it), but that wiki and a few training videos is all the documentation so far. And they changed some very fundamental things, such as texture management-- for the better, from I can tell, but...
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Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-29-2009 12:34
thanks but i'm still also very new to zbrush and i don't understand much of it yet. its still mostly gibberish to me :(
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eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
11-29-2009 12:47
down in the tools, TEXTURE then COL>TEX
should be there
Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-29-2009 12:49
Eku, that tool does not exist in 3.5
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Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-29-2009 12:52
I figured out so far that i think i do something with the "new from polypaint" button in texture map. and "polypaint from texture" in polypaint. but tis greyed out and when i hit new from poly paint my yexture goes sloppy.

....should i just get 3.1?
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
11-29-2009 13:22
I think that's it, yes.

I don't know about getting 3.1, or if you even can. I do know that 3.5 (and 4.0 when it comes out) are free to anyone with 3.1, which was VERY nice. Imagine Adobe giving out the latest upgrade to Photoshop for free.

Honestly, from what I've seen so far of 3.5, it's actually much more sensibly organized than 3.1 was. The texture palette doesn't sound as cryptic, you can have different textures for different subtools (tremendous for multiple object builds), and it did seem a bit faster/more stable. It's just that those of us used to 3.1 will have to sit down and learn the new interface-- and as I said, it would be nice if they had a full manual for it. Right now, it's more a quick highlights.

Long story short, I'd just learn 3.5 right from git go. Zbrush is quixotic enough without trying to learn it twice!


Edit (for your specific problem): "when i hit new from poly paint my yexture goes sloppy. "

I suspect one of two things. Either you've a low resolution mesh and you're trying to polypaint (really need at least 2-300,000 active points before it will even start to look nice, preferably a million if your computer can handle it). Or you don't have a properly UV mapped object. Fortunately, sculpt UVs maps are just a rectangle, so if you take a sphere 3D (NOT a zsphere or polysphere, those aren't good for SL sculpts), initialize it to 32x33 and -- very important -- make a polymesh, it will have a proper UV layout, at least for SL purposes. Stay away from the native UV stuffs (AUV tiles, etc), they'll create non-SL compatible UV maps.
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-29-2009 13:55
ok, thanks. but most of that stuff i don't understand yet lol. I just want the texture on my object to be a flat texture i can use in photoshop. I started with a mesh that was 32 33 or whatever and divided it to 4 which is as high as it will go and then textured it. and now i can't get the texture from my object to photoshop. i don't care about the object i just want the texture :(
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Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-29-2009 14:03
i can't even get 3.1 to install...

but also i just don't get it :confused:

why does this have to be so complicated? It was just ONE button on 3.1 and now i have like 20 of them in gibberish i don't understand and somehow finds new ways of making it screw up the texture.... i just don't get it. :mad:
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
11-29-2009 15:13
Well, 3.5 is new to me, too. Basically, they're affording a bunch of different options for different textures.

Once you've polypainted your Ztool (that's your object), click "New from Polypaint" That will create your texture from the polypaint information

NOW, unlike 3.1 you have to then apply that texture to your Ztool (remember that in 3.5, a texture won't automatically wrap around all objects- This allows for multiple texture maps on different subtools, which is a big improvement over 3.1)

So, go Tool > Texture Map > Clone Texture, and you should see your texture over on the left side in the texture palette, where you can then export.
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-29-2009 16:27
From: Virrginia Tombola
Well, 3.5 is new to me, too. Basically, they're affording a bunch of different options for different textures.

Once you've polypainted your Ztool (that's your object), click "New from Polypaint" That will create your texture from the polypaint information

NOW, unlike 3.1 you have to then apply that texture to your Ztool (remember that in 3.5, a texture won't automatically wrap around all objects- This allows for multiple texture maps on different subtools, which is a big improvement over 3.1)

So, go Tool > Texture Map > Clone Texture, and you should see your texture over on the left side in the texture palette, where you can then export.


"New from polypaint" is greyed out until i do something with UV map. But every button i push in UV map seems to make my texture go crazy.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
11-29-2009 17:35
Hmmm. Okies, it sounds as if you haven't UV mapped. I'm in the dark here, because if you've created a polymesh (via the"Make PolyMesh3D" button on the tools palette) from a Sphere3D, you should have a UV map (just a basic rectangle projection). You can check via the Tool >> Texture Map >> New from UV Check button, according the what I just read (I'm learning 3.5, too!)
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-29-2009 17:51
yes it looks like i don't have a UV map. I'm not sure how to make one either.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
11-29-2009 18:15
You should get a basic rectangular default map when you make a polymesh. Or, at least you did with 3.1! Did you do that?
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
11-30-2009 09:59
Thanks, i figured out what i did wrong. Next time i won't try to reload it lol. It was deleting my UV map.
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Its hippos all the way down...
Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
11-30-2009 10:09
Yay! Glad to hear it's working now. Don't feel bad, I did the same thing all the time when I was starting out. They should relabel that button from "disable UV" to "Completely and utter annihilate UV with no possibility of ever getting it back"
_____________________


Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/