Ok, so Im trying to make a ship that can toggle cloak on-cloak off, but dont know how. Lots of prims are not a problem. I am a sierious n00b.
-gl
These forums are CLOSED. Please visit the new forums HERE
Stupid newb cloaking problem |
|
|
Galicon Lemieux
Registered User
Join date: 21 Jul 2005
Posts: 9
|
10-01-2005 15:14
Ok, so Im trying to make a ship that can toggle cloak on-cloak off, but dont know how. Lots of prims are not a problem. I am a sierious n00b.
-gl _____________________
If it doesn't fit, get a big hammer.
|
|
Upshaw Underhill
Techno-Hobbit
Join date: 13 Mar 2003
Posts: 293
|
10-01-2005 15:33
it's really a Scripting Tips question but until you know that you dont know to post there do you?
![]() llSetLinkAlpha is your friend. in particular: CODE
is the line you need. (assuming the whole thing is linked of course) L8r, UU P.S. IM me, voice or touch, if you'd like me to drop you a whole working script. |
|
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
10-01-2005 15:36
I can give you the basics, but for the exact wording of the script, you'll need someone else. Start by searching the forums for "invisiprim". It's a transparent texture, only accessible by script, that renders avatars behind it invisible. Then set a script to set all the prims in your ship to either the invisiprim texture or whatever your non-cloak texture is on command.
_____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
|
Galicon Lemieux
Registered User
Join date: 21 Jul 2005
Posts: 9
|
10-01-2005 20:32
Thanks yall. Ill im you in the game as soon as i can
_____________________
If it doesn't fit, get a big hammer.
|