Before my login ceased to work (still no joy getting in - hint hint )
I came up with a solution for my ride -
I created a half sphere ( hollowed ) - non physical
Create a collision event for it so that when an avi collided with it the sphere become a full sphere ( still hollow ) and physical.
Now I could use the "move to target" function and throw the ball around at will
( I use a list of coords and tau seconds to give accurate positions and speeds )
Lastly at the end of the ride ( end of move lists ) i turned the sphere back to non-physical and also phantom (so that the avi could drop out ) and returned it to its starting position (using the while loop/vector dist thing with stpos)
Finally when the ball arrives at the starting position again it goes back into its initial setup ( half sphere - hollow - none physical ) and i reset the "collision being processed " flag.
Works a treat
The next step if i ever manage to log back on will be multiple ride lists and tracks/slides that respond to commands shouted ahead of the car - so that they can move and rotate to become whatever ride the user is expecting (but at such a distance that the user doesnt see them alter)
And of course I need to add a little delay atthe start of the ride when i ask permission to animate the ride .
Why so complicated ?
Basicaly i didnt wantto have to use the sit - OK i am picky (and besides the initial ride was for when a user fell thru a secret trap door

)
Hope that helps some other ride designers
