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Slides and rides

Adriana Caligari
Registered User
Join date: 21 Apr 2005
Posts: 458
06-18-2005 01:09
HI

Is there anyway to make a prim repel an avatar in a friendly way ( ie not pushing ) ?

What i want to do is make a load of repelling prims and form them into a gravity slide.

I tried it with a series of hollow half tubes forming a big zig-zag fall/catch/fall type structure and the av hits the first one and stops just before it should shoot out of the end to be thrown to the next one.

(The reason i dont particularly want to use push is that it will be in a fairly public place and someone might get "picky" and decide that they dont like the ride and report me for pushing :-( )

I thought maybe the material would do it - you know turning it into glass would make it slidey - but that didnt work.

Any ideas ?
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-18-2005 02:50
This may be better placed in Scripting Tips. Push can be handled in such a way that it's extremely fluid... but it might pop the report button for pushing.

I doubt much would come of that if someone reported you, though. You could easily show a Linden employee the object in question and suffer no consequences, in a perfect world.
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Fairge Kinsella
Gravity isn't so serious!
Join date: 23 Oct 2004
Posts: 158
06-20-2005 02:15
Are there any existing groups out there for people interested in building slides and rides?

Or anyone else interested in joining one?

As well as getting and giving hints on things driving a ride builder crazy, I'm imagining a gang of indulgent testers with cast iron stomaches :rolleyes:

Cheers, Fairge
Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
06-20-2005 08:35
One other thought, you could have a prim at the top that the avie would have to 'sit' on, once that's done the prim could initiate a avitar sliding animation and take off down the slide towing the avitar along with it. Could even then incorporate slidings sounds & squeals of joy hehe.

This would eliminate the possible push report.
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--The mind's eye is limited only by its focus--
Adriana Caligari
Registered User
Join date: 21 Apr 2005
Posts: 458
Finallt
06-24-2005 12:52
Before my login ceased to work (still no joy getting in - hint hint )

I came up with a solution for my ride -

I created a half sphere ( hollowed ) - non physical

Create a collision event for it so that when an avi collided with it the sphere become a full sphere ( still hollow ) and physical.

Now I could use the "move to target" function and throw the ball around at will

( I use a list of coords and tau seconds to give accurate positions and speeds )

Lastly at the end of the ride ( end of move lists ) i turned the sphere back to non-physical and also phantom (so that the avi could drop out ) and returned it to its starting position (using the while loop/vector dist thing with stpos)

Finally when the ball arrives at the starting position again it goes back into its initial setup ( half sphere - hollow - none physical ) and i reset the "collision being processed " flag.

Works a treat

The next step if i ever manage to log back on will be multiple ride lists and tracks/slides that respond to commands shouted ahead of the car - so that they can move and rotate to become whatever ride the user is expecting (but at such a distance that the user doesnt see them alter)

And of course I need to add a little delay atthe start of the ride when i ask permission to animate the ride .

Why so complicated ?
Basicaly i didnt wantto have to use the sit - OK i am picky (and besides the initial ride was for when a user fell thru a secret trap door :-) )

Hope that helps some other ride designers :-)
Madwand Thatch
Registered User
Join date: 24 May 2005
Posts: 9
Slides and rides
06-24-2005 15:38
Hiya,
As to your slides and rides, I have made an item called the P.Y.P.E. Search for "The Menagerie" in places to find My store in scarfell. I have made roller coasters where you are the coaster with it. Check with me in world to see it work.

Madwand Thatch
Madwand's Toys