Measuring to determine lot size
|
|
Devious Dailey
Registered User
Join date: 4 Dec 2007
Posts: 2
|
03-23-2008 02:10
I've recently discovered the fun in building things... One problem.. lol.. How do I determine what size lot(s) a house or building I've built will fit on?
|
|
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
|
03-23-2008 02:11
From: Devious Dailey I've recently discovered the fun in building things... One problem.. lol.. How do I determine what size lot(s) a house or building I've built will fit on? The "standard" 512 plot is 16x32
_____________________
Though this be madness, yet there is method in't. -- William Shakespeare Warburton's Whimsies: In SLApez.biz
|
|
Devious Dailey
Registered User
Join date: 4 Dec 2007
Posts: 2
|
03-23-2008 02:20
Thanks!
|
|
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
|
03-23-2008 12:27
You can stand at any point in a sim and see the X, Y, Z coordinates of where you are displayed in the header at the top of your screen.
X runs West to East Y runs South to North Z is elevation or height in the air.
Stand at the East side of a property, note the X coordinate, walk to the West side of the property and note that coordinate, subtract the two and it gives you the X dimension of the land in meters.
Do the same thing North to South and you will have the Y dimension of the land.
_____________________
 VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30 http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240 http://shop.onrez.com/Archtx_Edo
|
|
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
|
03-23-2008 14:10
Another useful trick:
Edit terrain --> view owners
I do this, then place prims in the corners of the lot I'm building up so I don't build over boundaries.
_____________________
Though this be madness, yet there is method in't. -- William Shakespeare Warburton's Whimsies: In SLApez.biz
|
|
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
03-23-2008 14:30
From: Beezle Warburton The "standard" 512 plot is 16x32 I would hesitate to call any size or shape "standard" A 512 square meter plot could just as easily be 8x64 or 4x128. And that's only if you assume it's rectangular. If it's L-shaped or U-shaped or non-contiguous, there are all kinds of possibilities. The best thing to do, at least in my opinion, is always to build with property lines showing, and to place marker prims at the corners, so you know precisely where the boundaries are, mathematically. Then, as you said, Beezle, just make sure none of the build extends outside that range of numbers.
_____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
|
|
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
|
03-23-2008 17:49
From: Chosen Few I would hesitate to call any size or shape "standard" 16x32 is the general un-cut-then-rejoined and not along a roadside shape.
_____________________
Though this be madness, yet there is method in't. -- William Shakespeare Warburton's Whimsies: In SLApez.biz
|
|
Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
|
03-24-2008 08:54
It's true that 16x32 is standard shape, but as Chosen said, anyone can change that shape and make their own simply subdividing land, and it happens a lot. I found a very cool tool called: Advanced Border & Performance-Scanner Documentation
It's a hud that with only a click will put sticks or walls in the edges of the sim, no matter what the shape is, (snaphshot attached)
It's only 250L and it will save you lot of time and it's very acurracy.
|
|
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
|
03-24-2008 16:30
From: Devious Dailey I've recently discovered the fun in building things... One problem.. lol.. How do I determine what size lot(s) a house or building I've built will fit on? Going on the assumption (just in case) you meant what you typed, you need your building foot print. Easiest way of determining that is to copy the floor in place, raise it straight up, see if any prims poke out. If they don't, your footprint is made. Just add the prims outside lengths together. I.E. if your floor is made from four 10x10 and set square (meaning two up and two sideways) your footprint size is 20mx20m. If prims poke out, adjust for that as you raise the floor by adding prims where necessary. As to what plot it'll fit, as others have said, it depends on the shape of the plot. But it also depends on the quantity of prims. Just because you can build something that will fit on a "standard" 512 plot doesn't mean it'll work on a "standard" 512 plot. You can build a tower consisting of many levels with a footprint that'll fit onto the smallest plot (16m2) but have too many prims to use on that plot. I'm not sure who came up with the formula, don't remember where I read it, and don't know if anyone even goes by it, but I once read that you should plan on using about one third to one half (max!) of the prims a parcel supports for the structure itself. So on a "standard" 512 plot, using this formula, the structure should have no more than 117/3 to 117/5 prims (or between 39 and 58 prims). If you were referring to parcel boundaries, you can turn them on in Tools, I believe. Not necessarily the "Show Land Owners" but there is (or used to be) an option that said "Show Parcel Boundaries" and that'll give you the outline of the plot just as easily as a scripted tool. However, the plot lines do not extend up from the ground, so if you're building in the air or your ground isn't level, you'll have to use something like the device mentioned to show you the outline. Or, do what a lot of people do and put a quartered cube on each corner of the plot, so the centerline of the cube is in the exact parcel corner, then send it up to your building place by adjusting the Z value to that height. A
_____________________
http://www.ponystars.com/abbathiebaud Pony Up.
|
|
Zenna Goodliffe
Social Butterfly
Join date: 4 Jan 2006
Posts: 23
|
09-02-2008 09:37
From: ArchTx Edo You can stand at any point in a sim and see the X, Y, Z coordinates of where you are displayed in the header at the top of your screen.
X runs West to East Y runs South to North Z is elevation or height in the air.
Stand at the East side of a property, note the X coordinate, walk to the West side of the property and note that coordinate, subtract the two and it gives you the X dimension of the land in meters.
Do the same thing North to South and you will have the Y dimension of the land. OO gonna try this ....was doing search for this very answer! Thanks!
_____________________
_______________________
"640K ought to be enough for anybody." - Bill Gates, 1981
|