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Single Prim , Multiple Primmed Objects

Fillipe Pony
Registered User
Join date: 4 Aug 2006
Posts: 4
10-06-2006 06:18
I have been curious with a strange technique some Residents have been using for building. The other day i came across a Huge Tank on the SandBox area wich would have at least 800 Prims and when i right clicked to view its propeties to see how many Prims it had, the object had 1 single Prim.

How is this possible? I have started to build highly detailed objects wich use up many Prims but i wont be able to place them on any ordenary land piece or sell them if they have to many Prims so how do i make this hapen? Does it have to do with Scripting or is it some sort of glitch of the game wich some residents learned to explore?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-06-2006 08:17
Sounds like it was a Temp On Rez object. Temporary objects have no prim count. This is so objects like bullets from a machine gun don't end up eating up a parcel's prim allowance. Some builders have taken to using Temp On Rez to get around prim restrictions by making one prim a rezzer, scripted to rez all the other prims as temporary, and to replace them as soon as they disappear. The effect is you get a complex object that only counts as one prim.

The downside is it can be pretty taxing on the server(s). Prim restrictions, annoying as they are, are in place for a reason. Circumventing them is not necessarily healthy for the system.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-06-2006 08:19
Sounds like it was a Temp On Rez object. Temporary objects have no prim count. This is so objects like bullets from a machine gun don't end up eating up a parcel's prim allowance. Some builders have taken to using Temp On Rez to get around prim restrictions by making one prim a rezzer, scripted to rez all the other prims as temporary, and to keep replacing them as soon as they disappear. The effect is you get a complex object that only counts as one prim.

The downside is it can be pretty taxing on the server(s). Prim restrictions, annoying as they are, are in place for a reason. Circumventing them is not necessarily healthy for the system.
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ViroTek Zabibha
Registered User
Join date: 9 Oct 2006
Posts: 1
10-09-2006 07:11
Actually, just the other day I came across a script that does this, making something seem to be only 1 Prim. It would mostly be used for people with land, building houses and shops, stuff like that, therefore, no mater how many prims there are on the building, it helps so they can still have plenty of space for things like furniture, decorations, all that. Its really supposed to be a personal use kind of thing, and kept on your own land, so, I'd suggest not to use it unless you're using it for just that purpose. I don't own his script though, but, it seems quite useful for privae land usage and such. ^^
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-09-2006 07:41
From: ViroTek Zabibha
it seems quite useful for privae land usage and such. ^^

Useful, yes. Wise, no. Again, prim restrictions are in place for a reason. Each server is designed to support 15,000 permanent prims plus some extra overhead for vehicles, bullets, and other temporary things. By circumventing the cap, you make the system have to work much harder.

Also, the constant calls to rez the temporary items over and over and over again in order to make them appear permanent has to be adding a lot of otherwise unnecessary network traffic and consuming a lot of server processing power.

When these types of faux-permanent temp-rez thingies were first invented, I was pretty excited about it, but then when I thought about it, I realized it's not such a good idea.
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Zeera Xi
Real Join Date: Mid '05
Join date: 21 Sep 2006
Posts: 54
10-09-2006 09:49
Ok, the reason it was just 1 prim was because of an (still recently) exploit (which is fixed already) allowed users to inject packets to create prims beyond the 10meter limit because it was only a simple client limitation.( Now its a server-side limitation)

Due to LL's nature towards Residents rights on content the inventory copies of these "big prims" still exists. And you can even buy a pack of these at -d-e-l-e-t-e-d-. But when you rez these things you will easily get into trouble.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
10-10-2006 04:17
From: Zeera Xi
Ok, the reason it was just 1 prim was because of an (still recently) exploit (which is fixed already) allowed users to inject packets to create prims beyond the 10meter limit because it was only a simple client limitation.( Now its a server-side limitation)

Due to LL's nature towards Residents rights on content the inventory copies of these "big prims" still exists. And you can even buy a pack of these at -d-e-l-e-t-e-d-. But when you rez these things you will easily get into trouble.


Actually, your talking about something else entierly - the hugeprim exploit doesnt in any way allow you to make high-detail stuff appear to be one prim. Just BIG stuff.
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