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Spiral ramp bug

ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
02-15-2006 08:25
I have made a spiral ramp for one of my houses, its a partially hollow cylinder which is cut to leave a sliver, then the top is twisted to form a ramp that spirals up around 180 degrees.

the ramp is set up where I can walk up it to go upstairs or under it to get to the balcony.

see photo: http://www.pbase.com/cptinrn/image/54675310

The ramp works fine when I first create it. But it eventually converts into an invisible solid that can not be walked under or up. When this happens the slice/cut dimensions are as follows.

begin 0.00 end 0.015

The defective ramp changes back to a proper ramp if I modify the last slice number to make it thicker, like 0.030. Ok I can live with that but what blows my mind is after a little time (few days) the ramp changes its dimensions back to the 0.015 and becomes an invisible solid again. This has happened 3 different times on 3 different houses, all in the same sim.

My partner said she believed this was a known bug. I would like to understand it better so I can avoid having to fix a bunch of broken houses. Any information would be appreciated. I can probably provide anyone who wants it and example of the defectivce ramp, I believe I saved one.
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
02-15-2006 09:02
wouldn't it be easier just to use a tube, arch?

change revolution to get your spiral, cut it to fit, change x-size to determine platform thickness, y-size to determine inner width, hollow/adv cut if you want built in railing
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
02-15-2006 12:12
I've hat this happen with tubes, but never with cylinders before. Definitely bug report this.
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
02-15-2006 13:51
From: Forseti Svarog
wouldn't it be easier just to use a tube, arch?

change revolution to get your spiral, cut it to fit, change x-size to determine platform thickness, y-size to determine inner width, hollow/adv cut if you want built in railing



Thanks, Sounds like a good alternative, I will give it a try.

I did report this under technical problems, I will see if I can find another place to report bugs.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
02-15-2006 13:54
From: ArchTx Edo
Thanks, Sounds like a good alternative, I will give it a try.

I did report this under technical problems, I will see if I can find another place to report bugs.

The best way to report bugs is inworld. Help -> Report Bug
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
02-15-2006 14:20
I've heard of this before, and indeed, I've sent a bug report on it as well--mine was a variation involving a spiralled tube. Everyone who came into contact personally with this, please send a bug report! More info is better. :)
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
02-17-2006 08:58
I apologize for cross posting this, it was really bugging me at the time and I was looking for quick answers. Here is Strife's great insight into the problem from the technical issues forum.

From: Strife Onizuka
if at all possible, reverse the direction of the twist, this bug only happens on clockwise twist. The issue has to do with the mass functions SL uses, this is actualy a bug fix first released in 1.5. The issue is that the direction of twist effects mass in a non symetic way. Instead of LL fixing this bug, at this point in time they were less interested in fixing the sim crash issue and just spackling over it. You see the the twist could result in the shape becoming a negitive mass. Negitive mass objects on the whole aren't bad just the make things interesting. LL's approuch to fixing negitive mass objects was two fold. If the shape was hollow and it was the hollow face that was resulting in it being negitive mass, then don't apply the hollow subtraction. If the shape was negitive mass before the hollow subtraction, replace the entire bounding box with a basic cube that encompasses the prim entirely.

If you want LL to fix this, the mass calculations for twist need to be fixed.

At the time i had hounded LL to fix the mass functions, as i had created a variety of inside out prims, that by default had negitive mass.
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