
Basically: Floor Prim A (cylinder), was simply copied from Wall Prim A (cylinder), flattened, the hollow removed, and positioned where you see it.
* Unfortunately I can't do the same for Floor Prim B because Wall Prim B (cylinder) is an inward curve. (Ie. The hollowed section is on the *outside* of the building.)
I thought I could get around this by hollowing out a box with a circle shape, and path cutting it. I can get something similar to the required shape by doing this, but the 10m prim size limit prevents me from stretching the curve to the required dimensions.

= I hope I haven't explained this badly so far.
I see two solutions for Projected Floor Prim B:
1) Create a sculptie. I'm quite good with Maya, but creating a square edged prim with an inner-curve of the required dimensions sounds like a nightmare task.
2) Alpha channel trickery. Create a panel that overlaps the curve, but hide the outer bit with alpha when texturing. (I'll be creating custom textures so not a problem, but it's a bit time consuming.
)I wonder if anybody has another solution(s)?
(Off to bed now, so assuming this does get any responses, it will be another day before I check back. Thank ye. )
