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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
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05-26-2007 02:42
Hello Dammers,
You said in a thread that you fixed the mel script so one doesn't have to invert the .BMP anymore. Could you make the fixed script public, I wonder?
Xylo
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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05-26-2007 02:56
I assume he fixed the one that's on the Wiki. Although he did say that he had only fixed the Nurbs conversion feature and not the mesh converter.
Are you converting a nurbs surface?
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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
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05-26-2007 03:19
Yep, NURBS.
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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05-26-2007 03:38
I have added a 'reverseSurface' on the U of the UV map, to the nurbs export. (It's in the wiki) This should fix the problem with prims turning inside-out. It seems to do the trick for me.
After I ran several exports with the changed script, without issues, I added the change to the wiki version.
It requires the 'fix orientation' checkbox to be toggled though. (It is by default, and it seems this checkbox is hidden behind a scrollbar on windows machines. I can fix this, but i don't know the impact of it on other platforms).
And you can only use it on surfaces (nurbs).
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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
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05-26-2007 07:22
Ah, thanks, Dam - I'm on a Windows machine and I'm sure I won't find any hidden options, as I have a hard time noticing even the blatantly obvious, but if it's toggled by default, I'm sure it will be OK.
Xylo
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