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Any Upper limit on multi-select?

Woody Blair
Registered User
Join date: 7 Feb 2004
Posts: 18
07-13-2006 12:56
Can anyone tell me if there is a limit on prim count in multi-select mode? I have a very large build that I need to pick up! Thx for any accurate input. ;)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-13-2006 13:13
As far as I have been able to tell, the limit is 15,000 prims. In other words, what an entire sim can hold.

I know I've multi-selected and picked up a 500-prim build consisting of more than 20 linksets, without a hitch. I've picked up multi-selected groups of stuff covering an area 100 M or more in width.

Level of detail might be a gotcha, however. If you have small, unlinked prims as part of what you're trying to pick up, you have to be close enough for them to rez when doing the select, so you can select them. I tried multi-selecting a simple brass handrail last night. Just 10 M long and 13 prims. The far end was just far enough away from my avatar that the ball atop the farthest post didn't rez, and therefore didn't select. When I linked the handrail and moved it to a new position, I had to go back and find the missing post finial.
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Kristian Ming
Head Like A Hole
Join date: 5 Feb 2005
Posts: 404
07-13-2006 13:21
From: Woody Blair
Can anyone tell me if there is a limit on prim count in multi-select mode? I have a very large build that I need to pick up! Thx for any accurate input. ;)


Woody, if the entire size of the build is under 96 meters in circumferance from the center, your best bet might be something like Newfie Pendragon's Builders Buddy (available over in the scripting library). I've used it for a couple large builds. Moving and selecting many unlinked objects has given some really ugly results to me when there's even a momentary bit of lag or packet loss.

-K
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Woody Blair
Registered User
Join date: 7 Feb 2004
Posts: 18
Thanks for your inputs
07-13-2006 14:01
Appreciate your inputs, i have over 8000 prims with about 250 linked sets to pick up. I have already picked it up in three pieces but was interested in knowing if i might be able to pick it all up in one piece. The area of the build is over 12000 sq meters, and i have had no problem thus far getting all the pieces of each pickup, but will see if i can do it from standing in the center of it all now. Just didnt want to try until i felt comfortable that it was posible. I am using the debug , hide select to do the job, it works great for finding any small pieces that i forgot to link. l have fixed all those things now. Will provide feedback when i get it all, thx again
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
07-13-2006 14:04
From: Woody Blair
Can anyone tell me if there is a limit on prim count in multi-select mode? I have a very large build that I need to pick up! Thx for any accurate input. ;)


I don't know of an upper limit to select, but I have had problems taking the selection into my inventory and rezzing.

For example, I have a treehouse 60m x 60m x 60m composed of 30 objects, 574 prims and it went into inventory fine, but it frequently crashes my connection to SL if I try to rez it in edit mode. Rezzes fine as long as I'm not in edit. And even when it crashes my client, it's okay, I just have to relog and re-select everything before I can move it.

The largest thing that I've successfully selected and taken into inventory is a 120m x 60m x 60m build composed of 135 objects and 1282 prims.

I once bought a large piece of land with a very large unlinked castle build. It was no-mod so I couldn't link it at all. Don't remember how many prims, but maybe 3000. That crashed my connection to SL without taking it into inventory.

It probably depends on the speed of your computer and network connection. I have a good one, but definitely not the best.

Also, if you try to rotate a large build like this using edit, you're just asking for trouble. Parts of the build will snap-back and you'll end up with different pieces at different rotations.

Seems like the number of linked objects is more important than the number of prims. So, an unlinked build of a given size will cause more problems than the same build linked.

If your build is at the scale that I've talked about or larger, then I'd definitely recommend a scripted solution such as Kristian suggested.

I cooked my own script for my build in BonnyDoon (230m x 160m x 180m. 11690 prims linked into 1125 objects) and it worked pretty well, although it took me somewhere around 30 hours to do the packaging.
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Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
07-13-2006 14:26
The only cautionary tale I have is bring it out of inventory and it made it useless. I will say that the problem was in the version of SL 2 version back from this one.

When I brought out an entire set of buildings that were on a single foundation plaza every prim was racked a specific amount out of alignment on the z and and (i think) x axis's. Everything was there but in so much need of rework I had to start over. Not in creating the individual pieces but their inter-relationship. I was informed that this was a known bug. One I hoped was fixed.

I also wanted to add that I have had Shack's problem with the rotation, some stay, some go.
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