Can someone please direct me to a tutorial for creating an HUD, if such a thing exists?
Thanks
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Creating an HUD Tutorial |
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Brock Wood
Registered User
Join date: 9 Jun 2006
Posts: 1
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06-15-2006 07:48
Can someone please direct me to a tutorial for creating an HUD, if such a thing exists?
Thanks |
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Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
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06-15-2006 08:37
I am not aware of any tutorial. I have just begun working on a HUD myself, and may be able to answer some basic questions. Most of the information I found was in the Scripting Tips forum. But here is what I can tell you of the "building" side of it, as far as I know so far.
Basically, build what you want to see. Then "attach to HUD" via the pie menu. You can even edit it in place. Nobody else will see it when it is attached to you. So, for buttons, build a cube, size it the way you want it, put texture on it, etc. Does this answer what you were wanting to know? Baron |
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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06-15-2006 20:21
the scripting of huds is the hard part if your not used to SL scripting, the biulding of HUD's is pretty ez
your only dealing with 2 demintions so you can make them out of flattened out boxes, i like to make mine large inworld and sorta thick, then when i have everything where i want it (linked of course)i make a copy (just incase) and scale one down to tiny, attach to my hud and ajust scale from there If your hud is thick enugh inworld to go from lets say 5x5meters down to 0.100x0.100m or less you should have 0 problems scaling them when attached i personally find it much much ezier than zooming in to a speck inworld to ajust prims, and ive had problems in the past with scaling size, while attached, with paper thin prims |
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Hal9k Andalso
Registered User
Join date: 30 Mar 2006
Posts: 60
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Good Tip
06-16-2006 11:09
Osgeld, that's a good tip with making the prim's fat. I didn't do this for my HUD Project and have to go through all these machinations every time I edit it. See a pic of what I'm talking about here:
http://www.sluniverse.com/pics/pic.aspx?id=76823 I end up floating it over my av's head and out of reach so that he doesn't "point" into it while I'm editing individual items. Something else you can see in the picture is the gray block attached to the back of the item. I'm working on putting a splash screen on that to show when attached then rotating the HUD (and dropping that gray prim to 100% translucent). Feel free to IM me if I can help or ask in the Second Life Scripters or http://www.SLDevelopers.com website. If you want to actually checkout the search HUD (it lets you search for items in SL) you can snag one from the Second411 Shop: secondlife://Takalo/138/72/401/ Thanks, Hal9k |