Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Specifics on perms for animated sculpties

Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
06-02-2007 10:44
In order to keep your sculpty IP private. have a separate script to switch the sculpty animation on/off. Set the actuall animation script to (no mod, no transfer) then however you want to set the perms for the prim that contains your script is more at your own discrition.

-------------------------
script1 name=stopstart.lsl
-------------------------
default
{
touch_start(integer total_number)
{
llSetScriptState("wiggle",TRUE); state wiggleing;
}
}
state wiggleing
{
touch_start(integer total_number)
{
llSetScriptState("wiggle",FALSE); state default;
}
}
---------------

and your animation script...
-------------------
script2 name=wiggle
-------------------
default
{
state_entry()
{while(1){
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "UUID", PRIM_SCULPT_TYPE_SPHERE]);
}
}
}
--------------------------------


happy sculpting everyone!
Hypatia Callisto
metadea
Join date: 8 Feb 2006
Posts: 793
06-02-2007 15:19
How is this different from just checking "no mod" on the prim?

a no mod script doesn't always make a prim no mod when rezzed. In fact, most keep their mod perms. It's a bug that some don't, so I don't think this is very reliable.

If you want to keep your sculpt texture from being viewable, make the prim no mod.
_____________________
... perhaps simplicity is complicated to grasp.
Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
06-03-2007 04:13
this allows to owner to modify the the prims dimensions and skin texture and weather or when the animation runs, without giving them access to very aspect that makes your scuplty unique.