Confused as to difference between objects and prims?
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Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
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05-15-2006 11:32
In a number of situations objects and prims are used in conversation, documentation and the SL interface as if they are the same thing or and on other occaisions, not.
Can someone reply who knows all there is to know about this subject and list when they are and when they are not the same thing?
Please do not reply if you don't know I am looking for facts not conjecture and fun time yada yada.
Much appreciatted, future murk cleanser.
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Loydin Tripp -in Lingua Franca
"No man is an island", but I bought one anyway...
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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05-15-2006 11:34
A prim is always one of the basic geometric shapes that you get when you go into the "create" tab and click on the ground - a box, cylinder, prism etc.
An object is one or more prims linked together. A single unlinked prim can be an object; an entire set of linked prims can be an object. I think it's safe to say that that's the generally accepted definition of an object. If you want to be absolutely precise you could call this a "linkset" or "set of linked prims".
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Yossarian Seattle
Registered User
Join date: 12 Apr 2006
Posts: 6
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05-15-2006 13:01
It is confusing though that land parcels limits are described as object limits. I spent a while linking prims together into single objects of 10 prims or more only to find that my lands object count hadnt decreased at all. Should be called prim limit really.
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Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
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05-15-2006 15:08
Thanks Ordinal that sorted my brain.
Yossarian, I am still new and feel your pain but let me give you 2 tips:
1. Sometime the About Land is not quick to update the object status, I am guessing that closing and reopening it might help. (No gaurantee)
2. A better idea is to move your work to a Sandbox and bring it back linked, see if that helps.
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Loydin Tripp -in Lingua Franca
"No man is an island", but I bought one anyway...
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ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
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05-15-2006 17:18
It's more loose Linden talk. Rez a linked house onto your land and you will find that the objects available count has decreased by the house's prim count even though the house consists of one single linked object.
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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05-15-2006 18:33
Part of the reason is because not all objects are prims. The linden procedural trees or bunches of grass are considered as one object each, even though they look more complex than regular prims. So instead of listing them as 'prims', they use 'objects'.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-15-2006 18:35
From: Yossarian Seattle It is confusing though that land parcels limits are described as object limits. I spent a while linking prims together into single objects of 10 prims or more only to find that my lands object count hadnt decreased at all. Should be called prim limit really. This is changed in Second Life 1.10. Play with the Preview. Thanx for your attention to this matter. 
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Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
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05-15-2006 21:01
I need 2 clarifications:
!. "It's more loose Linden talk", ed44 Gupte to what are you referring?
2. Torley Linden, We are about to see 1.9.1 how far away is the version you are talking about, version 1.10.0.26 ? I saw your quote but what has it changed to as opposed to the quote?
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Loydin Tripp -in Lingua Franca
"No man is an island", but I bought one anyway...
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-15-2006 21:13
From: Loydin Tripp 2. Torley Linden, We are about to see 1.9.1 how far away is the version you are talking about, version 1.10.0.26 ? I saw your quote but what has it changed to as opposed to the quote?
It's a name change because too much goodness got packed into 1.9.1 and it busted up a version number. See /3/b8/106873/1.htmland yeah, play with the Preview if you haven't yet!  Have a lush day...
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ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
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05-16-2006 05:43
Loydin said: From: someone !. "It's more loose Linden talk", ed44 Gupte to what are you referring?
Hi Loydin (and Torley), On re-reading I see what I said being a bit emotional and unwarranted and I apologize for that, particularly to the Lindens who are doing a great job under tremendous pressure. When you look at the land tabs you definitely see mention of objects, not prims. But the reality is that it is the prims that are counted. So objects are both prims and linked groups of prims. Maybe groups of liked sets of prims should be called "link sets" so as not to be confused with the objects mentioned in the land/object tab. Maybe I am being a bit pedantic, but it might seem confusing to some. Ed
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Kliger Dinkin
Registered User
Join date: 22 Apr 2006
Posts: 46
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Still can not access the preview grid
05-16-2006 06:12
Torley//
Sorry to slightly change the subject, Loydin, but I was jazzed to read that there is a new preview release, but disappointed to find out that I still cannot access the preview grid due to being born after a certain cut-off date. This was already the case with the 1.9.1 preview, and I was hoping that the grid's db would have been put up2date. When is this going to change?
//Kliger
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Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
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05-16-2006 07:04
Kliger, that is too bad, because my little juant out there was impressive. The first thing that caught my eye was the wind physics. Not just flags and the trees that we all see in previous versions but what I think is a wind powered wind mill of Dutch fame, wow.
Are sailboats possible, one would think so.
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Loydin Tripp -in Lingua Franca
"No man is an island", but I bought one anyway...
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Kliger Dinkin
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Join date: 22 Apr 2006
Posts: 46
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preview release working
05-16-2006 09:41
Sorry for the wasted energy, but in fact, the new preview does work for me  I forgot that I had changed my password... And yes, Loydin, I am liking very much what I see in the preview grid. //Kliger
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Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
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05-19-2006 11:26
From: Loydin Tripp Kliger, that is too bad, because my little juant out there was impressive. The first thing that caught my eye was the wind physics. Not just flags and the trees that we all see in previous versions but what I think is a wind powered wind mill of Dutch fame, wow.
Are sailboats possible, one would think so. What you're talking about is nothing new, actually. Wind was around well before I joined (it may have been there in alpha, I'm not sure), and it's relatively simple to script physical and non-physical objects to respond to it. The only new thing is the flexiprims, which are really just visual effects that don't have any bearing on physical interactions.
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Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
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05-19-2006 16:55
So Beatbox are you saying that you can build a wind driven windmill in the current version of Second Life?
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Loydin Tripp -in Lingua Franca
"No man is an island", but I bought one anyway...
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Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
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05-19-2006 22:45
From: Loydin Tripp So Beatbox are you saying that you can build a wind driven windmill in the current version of Second Life? Indeed! Just make it spin using llTargetOmega, periodically changing the speed based on wind speed and direction. You could also make a physical linkset of blades that spins on a pin and has rotation impulses applied to it based on the wind. This would be less stable and more sim-resource-intensive than the first way, but it wouldn't suffer from the "jump to default rotation" issue that occurs when making repeated calls to llTargetOmega (and it would be possible for avs & object to interact with it). Actually, you could probably omit the pin and simplify things by holding it in place in the air with llMoveToTarget... and I think there's a way to restrain its rotation to one axis, but I don't recall what it is off the top of my head... Or! Better yet, ask around and see if anyone has a full-perms hinge joint they'd let you have a copy of (since we can't create joints from scratch anymore)... Er, and I have a feeling you didn't follow any of that. Eep!  To summarize, the things you describe have always (or almost always) been possible in SL. You just need some scripting knowledge in order to figure it out. EDIT: "Beatbox", I like that, Loydin! *BOOM BOOM DISSH, KABOOM, BADOOM DISSH, KRAKABOOM!* Quite frankly, I haven't done enough beatboxing lately...
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My Beatworks: Zephyr Chimes wind chimes, the KanaMaster Japanese kana tutor, and the FREE Invisibility Prim Public. Look for them at the Luskwood General Store in Lusk (144, 165).
"You have been frozen. You cannot move or chat. A pony will contact you via instant message (IM)." - mysterious system message I received after making off with Pony Linden
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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05-19-2006 22:59
From: Loydin Tripp Are sailboats possible, one would think so. The Flying Tako sailboat, by Kanker Greenacre, uses the SL wind to sail.
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Clifton Antonelli
Registered User
Join date: 27 Apr 2006
Posts: 24
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05-21-2006 13:19
From: Torley Linden This is changed in Second Life 1.10. Play with the Preview. Thanx for your attention to this matter.  I'm a little confused. Will the text in the "About land" box be changed from object to prim? Or will each group of prims be only counted as 1 against the objects used? Playing with the preview won't help me in finding this out because I don't currently own land. It is something that I'm heavily considering though.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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05-21-2006 13:47
From: Torley Linden This is changed in Second Life 1.10. Play with the Preview. Thanx for your attention to this matter.  ive only been griping about the x amount of object on x amount of land since 1.5.8, and ive been telling ppl to file with the BBB since then about deceptive statements (since you dont really find out that they meant prims not objects untill after the BS claims are gone and your standing on your dinky plot) all i can say is thank you Torley, if all the lindens did as much poking, proding, pestering, and most importanly following up SL would be more of the "platform" that phil wants, rather than the disposible toy that it is now (i mean really now, over a year and a half to get one word changed?sigh)
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