About prims in parcel
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-09-2008 11:40
Hello, I have a 512m2 parcel and allow 117 objects, so I was excited building my new house and now I exceded this limit, so I need te re build and eliminate a lot of objects, the question is, exist any tecnique to reduse this prims ? or anything I can do with this? Or only delete those obects and re organize?, 117 prims is too low.
Thanks!
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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09-09-2008 11:59
From: RANDALL Diesel Hello, I have a 512m2 parcel and allow 117 objects, so I was excited building my new house and now I exceded this limit, so I need te re build and eliminate a lot of objects, the question is, exist any tecnique to reduse this prims ? or anything I can do with this? Or only delete those obects and re organize?, 117 prims is too low.
Thanks! Not having enough prims is something we all live with. The quickest way to fix it is to buy more land. However, the best way to fix it is to learn low-prim building techniques. I do not think that the forums is a good way of teaching and learning these techniques, however. The best way is in-world classes. There are a couple of books out there I believe but I still have not read them. Look in the Education section of the Events tab on the Search dialog. You will find various classes there including some geared toward low-prim building techniques.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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09-09-2008 12:01
Welcome to Second Life  117 prims is not a lot, but consider this your learning stage and approach it like a puzzle to be solved. Learning to build is a lot of fun, and it's quite possible to build an entire small house from 10 prims. Good texturing can make things look more complex than they are. But consider this - you could build a tent, a temple, a rocket, a giant martini glass and live there - you could also build a different structure every day until you get one you want to stay with.
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Malia Writer
Unemployed in paradise
Join date: 20 Aug 2007
Posts: 2,026
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09-09-2008 12:07
Be careful not to confuse "Objects" with "Prims". An object can contain many prims, as I am sure you have discovered. Osprey's advice to be creative is great, you can experiment with different home shapes that may use fewer prims. Visit the Ivory Tower of Primitives if you have not already. It has a wealth of information and building tutorials, so you may learn some tips and tricks to use your prims in new ways. You can use detailed textures to eliminate some prims, for example a wall with details on it like trim boards or windowframe could be done with a single textured prim. You can use megaprims (more than 10m) for things like walls and floors. You cannot create them in world anymore, but packs of these are available free on SL Exchange if you look in the Search there. As for 512 sqm having 117 prims... you get what you pay for. You can use a temp rezzer to get around this a bit, BUT, that may make you unpopular with the neighbors as it can affect sim performance. If you find you really enjoy building, you will soon find you want more land (or a good friend who has a lot of land!).
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-09-2008 12:37
I'm somewhat in the same situation. But, with enough effort in learning low prim building, you can actually have quite a bit. My own 512 parcel with 117 prim limit holds a 2 floor basement with a hidden pond and usually some sparse furniture. Above is my cookie jar shaped store where I sell my glasses and accessories. I'm always running into the balance of detail over parcel limits. (^_^)
NCI has a low-prim build class called 'One Prim Wonders' held every Thursday... In fact... *gasp*... I'm the instructor of that class! XD It's about an hour and a half, and I stick around afterward to clean up my mess and answer any remaining questions. If you get the chance, stop on by... You'll see the time slot on the NCI calendar or by putting "NCI" in event search. (^_^)y
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-11-2008 07:37
From: Imnotgoing Sideways I'm somewhat in the same situation. But, with enough effort in learning low prim building, you can actually have quite a bit. My own 512 parcel with 117 prim limit holds a 2 floor basement with a hidden pond and usually some sparse furniture. Above is my cookie jar shaped store where I sell my glasses and accessories. I'm always running into the balance of detail over parcel limits. (^_^)
NCI has a low-prim build class called 'One Prim Wonders' held every Thursday... In fact... *gasp*... I'm the instructor of that class! XD It's about an hour and a half, and I stick around afterward to clean up my mess and answer any remaining questions. If you get the chance, stop on by... You'll see the time slot on the NCI calendar or by putting "NCI" in event search. (^_^)y Hi Imnotgoing, this is an interesting class and today is Thursday!!! I'll try to take this class today, I think I really need it  , but this class is free?  thanks!
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-11-2008 07:42
Ok, thanks for those answers, was useful, I found the patch for megaprims I think is the correct (nicholaz.exe) is designed to run with SecondLife 1.19.1.4, this is what I need??
Thanks all!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-11-2008 07:51
From: RANDALL Diesel Ok, thanks for those answers, was useful, I found the patch for megaprims I think is the correct (nicholaz.exe) is designed to run with SecondLife 1.19.1.4, this is what I need??
Thanks all! I believe that patch was only usable for a brief period, while a server glitch allowed creation of new sizes of megaprims. I don't think it does anything for you now. Note that on the mainland, using Megaprims can get Abuse Reported, and they can be removed by the Lindens if anyone complains about them. In private island sims, use of megaprims is a policy decision that the sim owner has to make. Learn to do low-prim building with normal prims, before resorting to the megaprims. Megaprims "break the rules" for standard building, and can't be re-sized. They also can cause other problems, such as lag. The "new megaprims" that were made recently in that server glitch period that I mentioned are a little better than the original ones created by an avatar named "Gene Replacement". The ones Gene made were only a very small number of actual sizes, and most of the sizes that people had were created by severely cutting, dimpling, or otherwsie 'torturing' the original ones, to create smaller sizes. The "new" ones were made in a huge range of sizes by builders, myself included, who wanted specific sizes for special purposes that are simply impossible without megaprims - like making a large-radius arch with a single prim.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-11-2008 07:51
From: RANDALL Diesel Hi Imnotgoing, this is an interesting class and today is Thursday!!! I'll try to take this class today, I think I really need it  , but this class is free?  thanks! Yeppers! All NCI classes and events are free. Allz you have to do is show up. Mind you, this class will test your patience, expect a certain amount of frustration as it covers a TON of information within an hour and a half. (^_^) From: RANDALL Diesel Ok, thanks for those answers, was useful, I found the patch for megaprims I think is the correct (nicholaz.exe) is designed to run with SecondLife 1.19.1.4, this is what I need??
Thanks all! Actually... Megas are currently blocked from creation server-side. There was a hole a little while back and a ton of people took advantage of it. You'll find megaprim packs all over for free. In fact, if you do show up for class, just ask me afterward and I'll toss you a lot of what I've collected. (^_^)y
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-11-2008 08:32
Ok, so its better be more creative than use those megaprims, and if those prims will create lag and is not allowed for SL I prefer continue using my 10x10x10 prims and be more creative  . So at what time is the class today Imnotgoing? Thx!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-11-2008 09:37
Here is a low-prim building challenge for you... Make a low-prim one-room cottage, up to about 8M x 8M in size: With a prim floor A window in only one wall, that looks like the wall has actual thickness when you look through the window, and that looks right from both inside and outside the window. A door that hinges open and closed when touched, and that isn't hard up against one corner of the building. And the door doesn't go all the way to the top of the wall, either. A peaked roof, with eaves that overhang the walls of the structure on all 4 sides A cathedral ceiling inside, or a flat ceiling, your choice. And do all that with just 9 prims and one script. No sculpted prims. Just standard prims. It can be done. Give it a try, and see how close to 9 prims you can get. Show me your attempt some time, and I'll give you my version, which is styled as a Tudor cottage. 
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-11-2008 11:01
From: Ceera Murakami Here is a low-prim building challenge for you...
Make a low-prim one-room cottage, up to about 8M x 8M in size:
With a prim floor
A window in only one wall, that looks like the wall has actual thickness when you look through the window, and that looks right from both inside and outside the window.
A door that hinges open and closed when touched, and that isn't hard up against one corner of the building. And the door doesn't go all the way to the top of the wall, either.
A peaked roof, with eaves that overhang the walls of the structure on all 4 sides
A cathedral ceiling inside, or a flat ceiling, your choice.
And do all that with just 9 prims and one script. No sculpted prims. Just standard prims.
It can be done. Give it a try, and see how close to 9 prims you can get. Show me your attempt some time, and I'll give you my version, which is styled as a Tudor cottage. This is a good challenge!!!, I'll try and I'll show you when i finish it, this is interesting, thanks!
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-11-2008 12:27
From: Imnotgoing Sideways Yeppers! All NCI classes and events are free. Allz you have to do is show up. Mind you, this class will test your patience, expect a certain amount of frustration as it covers a TON of information within an hour and a half. (^_^)
Actually... Megas are currently blocked from creation server-side. There was a hole a little while back and a ton of people took advantage of it. You'll find megaprim packs all over for free. In fact, if you do show up for class, just ask me afterward and I'll toss you a lot of what I've collected. (^_^)y Imnotgoing, now I know, its at 6:00PM NCI Class: Building - ONE PRIM WONDERS, so I'll be there ImGoing 
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-12-2008 06:38
From: Ceera Murakami Here is a low-prim building challenge for you... Make a low-prim one-room cottage, up to about 8M x 8M in size: With a prim floor A window in only one wall, that looks like the wall has actual thickness when you look through the window, and that looks right from both inside and outside the window. A door that hinges open and closed when touched, and that isn't hard up against one corner of the building. And the door doesn't go all the way to the top of the wall, either. A peaked roof, with eaves that overhang the walls of the structure on all 4 sides A cathedral ceiling inside, or a flat ceiling, your choice. And do all that with just 9 prims and one script. No sculpted prims. Just standard prims. It can be done. Give it a try, and see how close to 9 prims you can get. Show me your attempt some time, and I'll give you my version, which is styled as a Tudor cottage.  Nice House, I need more practice  , but when I finish my house I want your opinion, thx!!
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-12-2008 12:19
From: Ceera Murakami Here is a low-prim building challenge for you... Make a low-prim one-room cottage, up to about 8M x 8M in size: With a prim floor A window in only one wall, that looks like the wall has actual thickness when you look through the window, and that looks right from both inside and outside the window. A door that hinges open and closed when touched, and that isn't hard up against one corner of the building. And the door doesn't go all the way to the top of the wall, either. A peaked roof, with eaves that overhang the walls of the structure on all 4 sides A cathedral ceiling inside, or a flat ceiling, your choice. And do all that with just 9 prims and one script. No sculpted prims. Just standard prims. It can be done. Give it a try, and see how close to 9 prims you can get. Show me your attempt some time, and I'll give you my version, which is styled as a Tudor cottage.  Nehehehe.... Did it in 8. I can see why you used 9 though, the door DID come out rather boxy in mine. (=_=)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-12-2008 14:59
You can do it in 8, but the window won't have any apparent wall thickness when you look through it. The 9th prim in mine is the window edge - a hollowed prim embedded in the wall.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-12-2008 17:05
From: Ceera Murakami You can do it in 8, but the window won't have any apparent wall thickness when you look through it. The 9th prim in mine is the window edge - a hollowed prim embedded in the wall. Ah... In that case, I can do it in 7. (^_^) Tossed ya' a copy to see what I mean... Excuse the wonky door. (=_=)y
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-15-2008 08:09
From: Imnotgoing Sideways Ah... In that case, I can do it in 7. (^_^)
Tossed ya' a copy to see what I mean... Excuse the wonky door. (=_=)y Imnotgoing, was great the Thursday class, Thx, do you have an example of this house?
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-15-2008 08:44
From: RANDALL Diesel Imnotgoing, was great the Thursday class, Thx, do you have an example of this house? Thanks, I think it went better than the first time since I updated the class text. (^_^) And, yeah, I have a copy of the house with the wonky door. I didn't put any effort into alignment or textures, but I can toss ya' a copy... Under one condition... You gotta show me what you built first. (^_^)y
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-15-2008 09:16
My 9-prim version allows the window to be anywhere in the one wall, and not just centered the way that hollowing a box prim makes a 'window'. And my version also has a bit more flexibility in the shape and position of the door.
I liked Imnotgoing's solution to the triangular end panels for the roof. I could have done it in 8 by using that trick, though it does give you less control over how thick the wall section is for those triangles.
If Imnotgoing wants a copy of my 9-prim cottage, she can drop me an IM -n-world, and I will send it to her.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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RANDALL Diesel
Registered User
Join date: 1 Sep 2008
Posts: 13
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09-16-2008 13:11
From: Imnotgoing Sideways Thanks, I think it went better than the first time since I updated the class text. (^_^)
And, yeah, I have a copy of the house with the wonky door. I didn't put any effort into alignment or textures, but I can toss ya' a copy... Under one condition... You gotta show me what you built first. (^_^)y Ok, it sounds good, i'll try my house, and when i finish I will show you
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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09-17-2008 04:55
I can do a rough and dirty version in 6 prims, the window is fixed to the center hollow (however can be different using a path cut prim) and the door is the same height as the wall.
edit: the roof is hollow now, still 6 prims. If I made the window the same height as the wall, but at any width it's doable in 5 prims.
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